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ZilchΩ Member


Posts: 699 Join date: 2010-07-06 Age: 19 Location: Hipster District.
 | Subject: Arthur; Astral Hero Tue Jul 06, 2010 12:17 pm | |
| Arthur: The Astral Hero Introduction | Spoiler: | | | Arthur is the Main Character of my Original Series:Astral justice. he wears one of the eight sacred Astral Armors that gives him control over astral energy, he also has the elemental pearl of wind and the Origin Sword Urkhassus or Caledfwlch if you wish, he was chosen along with his companions to travel through the different worlds of the galaxy to solve problems that put the world at risk, and to stop the biggest menace they'll ever face: The Blackrose Schemers.
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Abilities
| Spoiler: | | | He's an overall skilled character with tremendous variety on his moves, which makes him hard to predict. Among his abilities the ones that stand out from the rest are his masterful harness of Astral energy and great Wind-Elemental techniques. he can charge his astral energy to make his moves stronger and to increase his character weight as well. or use his wind attacks to move swiftly and perform neat air combos. overall he's a Tech character |
Non-Charged Speed- **** He can be very nimble, specially in midair Size- **** Here's his flaw, he's relatively big, an easy target Weight- * Arthur is notably light, he can however increase his weight while he charges Jump- **** Arthur has long jumps, along with his recoveries makes him a survivor, his aerials are spammable, specially the Fair Reach- **** His sword reach is relatively large, he can attack at decent distances, along with his charged projectiles Strength- ** However outside of his neutral special, Arthur physical strenght is low.
Charged Speed- *** A little less faster, but decently fast overall. Size- **** Same size. Weight- *** He grows heavier and falls a bit faster. Jump- *** He can still jump well but his aerials are less spammable. Reach- **** His attacks are partially the same range. Strength- *** His attacks are now average strong, but nothing special.
Over Charged Speed- * His ground play becomes very heavy, he runs slow. Size- **** Being stronger doesn't give him any inch. Weight- **** His fall speed grows noticeably and is harder to KO. Jump- ** Air game is partially screwed but he can still attack, just don't expect combos at all. Reach- ***** His smashes hitboxes lasts longer, and he can shoot projectiles like crazy. Strength- ***** Major buff on his attacks, he hits hard enough to KO without problems.
Entrance- Stance- Walk- Run- Turn Around- Jump- Double jump- Back jump- Back double jump- Falling- Land- Basic combo
    Neutral Special: Astral Saber
*Arthur's main ground move, he stand still in a battle pose on which he can charge his astral energy to add up more power on his attacks, also some of his moves may benefit from this technique, he can become a lethal warrior if using this move correctly. this move can be used on the air, if performed in air it'll skip the charging and will do the attack inmediately, though it looks easier this way it is very hard to do this move properly. charging
 
Ground
 
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Air
 
Release [/url]   
Side Special: Aster Bomb this move makes arthur cast a energy bomb with volatile properties, he can also kick it to make it a projectile, if done so he automatically does the ''down tilt'', he may recieve damage from his own bomb but it may also charge him up. also on air it acts as a recovery, you will see. Ground
  Air 
Up Special: Wind Barrier Arthur's Trump card for recovery, he jumps swiftly and rnshrouds himself in a strong sphered whirlwind which makes him invulnerable to some attacks and lets him float for about one and a half second, does little damage and knockback and works the same either grounded or in the air.
     example  INSERT NECESSARY ANIMATIONS HERE. Down Special: Equinox Arthur's Counter, he blocks an opponent's attack and may perform the combo below, still no ideas for its usage on air. Ground
 
example(without effects D:)  Air
Forward Smash Smash-  Up Smash Smash-  Down Smash- Smash- 
Neutral air- Up air- Forward air- Back air- Down air- Aeriel fall- Aeriel land-
Crouch- Down tilt- Up tilt- Forward tilt- Dash attack- Grab miss- Grab-  Pummel- Foward throw-.
Up throw- Back throw- Down throw- Final Smash- Guard- Back Roll- Forward Roll- Sidestep- Air dodge- Tech- Wall-Tech- Wall-Jump- Shield Break (Dizzy)- Sleep- Wake up- Hurt 1 (Hit)- Hurt 2 (Sent Flying)     Hurt 3 (Dead)- Hurt 4 (Getting back up)- Get-up attack-] Edge lean- Hang- Ledge attack- Ledge roll- Assist trophy- Hammer- Item Swing- Fire Flower Hold- Walk While Using Item- Item Shoot- Item toss- Forward: Up: Down: Back: Hold heavy object- Walk w/heavy object- H.O Throw- Forward: Up: Down: Wall-Hit- Climb ladder- Ride down ladder- Crawl- Swim- Drown- G&W Ball- Super Spicy Curry- Electric Hit- Up Taunt- Side Taunt- Down Taunt- Win- Lose/clap- Revival Platform- Misc.
Attacks and Sound Effects Win Theme_________________  King of Card Games. | Damian wrote: | | Zilch III wrote: | | Dat sparkle |
ASTRAL FRIENDSHIP! |
Expansion forums in a nutshell
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Last edited by ZilchΩ on Thu May 17, 2012 7:11 pm; edited 31 times in total |
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hydroblue777 Member


Posts: 67 Join date: 2010-07-01 Age: 15 Location: Earth, No place like home...
 | Subject: Re: Arthur; Astral Hero Tue Jul 06, 2010 12:37 pm | |
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ZaloZemsis Member


Posts: 6 Join date: 2010-07-02 Age: 18 Location: I know...all your moves. For you are too predictable
 | Subject: Re: Arthur; Astral Hero Tue Jul 06, 2010 1:43 pm | |
| This is so awesome. He's more manly than Ike. Good ideas in moveset and attacks. I don't really see any clear errors in the animations. Great job. |
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Dark Lord Member


Posts: 387 Join date: 2010-07-02 Age: 16 Location: Australia
 | Subject: Re: Arthur; Astral Hero Tue Jul 06, 2010 6:02 pm | |
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Bigbody Member


Posts: 18 Join date: 2010-07-05
 | Subject: Re: Arthur; Astral Hero Tue Jul 06, 2010 7:10 pm | |
| Very raw!I like the animations and the possibilities in the moves. |
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cav10281 Member

Posts: 244 Join date: 2010-07-06 Location: Land of Silence and Mountains
 | Subject: Re: Arthur; Astral Hero Tue Jul 06, 2010 7:14 pm | |
| I like it a lot, but I see 3 stray pixels in one frame of the N-SPecial, uncharged version(One slashing upwards). Final Smash is own. |
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Toryn Member


Posts: 517 Join date: 2010-07-01 Age: 17 Location: dead.
 | Subject: Re: Arthur; Astral Hero Tue Jul 06, 2010 11:18 pm | |
| OHSWEETJESUS.
I think I'd become gay for your sprite talent Zilch.
This looks nothing short of amazing. The sheer amount of frames per animation is incredible and makes everything look smooth as silk.
You sir, could have a very bright future in spriting. If I ever get my dream and start an indie game company, I'd totally hire you.
*actual detailed crit. coming sometime soon to a forum thread near you* |
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ShadowKirby Member


Posts: 705 Join date: 2010-07-01 Age: 20
 | Subject: Re: Arthur; Astral Hero Tue Jul 06, 2010 11:30 pm | |
| I'm not exactly sure I like the Idle and the combo needs to be reanimated, but it's good. |
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hydroblue777 Member


Posts: 67 Join date: 2010-07-01 Age: 15 Location: Earth, No place like home...
 | Subject: Re: Arthur; Astral Hero Thu Jul 08, 2010 4:40 pm | |
| How long did it take you to do these current sprites? |
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Geno Administrator

Posts: 953 Join date: 2010-07-01 Age: 17 Location: Fresno, CA
 | Subject: Re: Arthur; Astral Hero Thu Jul 08, 2010 5:46 pm | |
| Oh god the animation is beautiful. The FS is stupid, but the animation is so good that I don't mind O_O |
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Augkl64 Member


Posts: 12 Join date: 2010-07-07 Age: 16 Location: Behind your back
 | Subject: Re: Arthur; Astral Hero Fri Jul 09, 2010 1:33 pm | |
| | Geno wrote: | | Oh god the animation is beautiful. The FS is stupid, but the animation is so good that I don't mind O_O |
You can't say that the FS is stupid if you don't even see it complete.... |
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Geno Administrator

Posts: 953 Join date: 2010-07-01 Age: 17 Location: Fresno, CA
 | Subject: Re: Arthur; Astral Hero Fri Jul 09, 2010 1:47 pm | |
| | Augkl64 wrote: | | Geno wrote: | | Oh god the animation is beautiful. The FS is stupid, but the animation is so good that I don't mind O_O |
You can't say that the FS is stupid if you don't even see it complete.... |
Looks complete to me.
And i'm pretty sure i just did. |
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Pluto Member


Posts: 834 Join date: 2010-07-03 Age: 26 Location: it's fast
 | Subject: Re: Arthur; Astral Hero Fri Jul 09, 2010 1:56 pm | |
| | Geno wrote: | | Augkl64 wrote: | | Geno wrote: | | Oh god the animation is beautiful. The FS is stupid, but the animation is so good that I don't mind O_O |
You can't say that the FS is stupid if you don't even see it complete.... |
Looks complete to me.
And i'm pretty sure i just did. |
Well obviously you can't read, but FS does look unoriginal and stupid. |
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Geno Administrator

Posts: 953 Join date: 2010-07-01 Age: 17 Location: Fresno, CA
 | Subject: Re: Arthur; Astral Hero Fri Jul 09, 2010 2:06 pm | |
| | Cab wrote: | | Geno wrote: | | Augkl64 wrote: | | Geno wrote: | | Oh god the animation is beautiful. The FS is stupid, but the animation is so good that I don't mind O_O |
You can't say that the FS is stupid if you don't even see it complete.... |
Looks complete to me.
And i'm pretty sure i just did. |
Well obviously you can't read, but FS does look unoriginal and stupid. |
"it'll most likely look like this òvo, it's gonna be coo heh heh."
so he's saying it's going to look//work the same as that. :/
and i dont know what òvo is so...
Yeah... |
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Augkl64 Member


Posts: 12 Join date: 2010-07-07 Age: 16 Location: Behind your back
 | Subject: Re: Arthur; Astral Hero Fri Jul 09, 2010 2:59 pm | |
| | Geno wrote: | | Cab wrote: | | Geno wrote: | | Augkl64 wrote: | | Geno wrote: | | Oh god the animation is beautiful. The FS is stupid, but the animation is so good that I don't mind O_O |
You can't say that the FS is stupid if you don't even see it complete.... |
Looks complete to me.
And i'm pretty sure i just did. |
Well obviously you can't read, but FS does look unoriginal and stupid. |
"it'll most likely look like this òvo, it's gonna be coo heh heh."
so he's saying it's going to look//work the same as that. :/
and i dont know what òvo is so...
Yeah... |
Don't take it seriously, but, you know... The FS of Arthur is still on work, the fact that it looks just like the others FSs, it's not means that is gonna be the same !@&$... |
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