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 Arthur; Astral Hero

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ZilchΩ
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PostSubject: Arthur; Astral Hero   Tue Jul 06, 2010 12:17 pm

Arthur: The Astral Hero

Introduction
Spoiler:
 

Abilities
Spoiler:
 


Non-Charged
Speed- ****
He can be very nimble, specially in midair
Size- ****
Here's his flaw, he's relatively big, an easy target
Weight- *
Arthur is notably light, he can however increase his weight while he charges
Jump- ****
Arthur has long jumps, along with his recoveries makes him a survivor, his aerials are spammable, specially the Fair
Reach- ****
His sword reach is relatively large, he can attack at decent distances, along with his charged projectiles
Strength- **
However outside of his neutral special, Arthur physical strenght is low.

Charged
Speed- ***
A little less faster, but decently fast overall.
Size- ****
Same size.
Weight- ***
He grows heavier and falls a bit faster.
Jump- ***
He can still jump well but his aerials are less spammable.
Reach- ****
His attacks are partially the same range.
Strength- ***
His attacks are now average strong, but nothing special.

Over Charged
Speed- *
His ground play becomes very heavy, he runs slow.
Size- ****
Being stronger doesn't give him any inch.
Weight- ****
His fall speed grows noticeably and is harder to KO.
Jump- **
Air game is partially screwed but he can still attack, just don't expect combos at all.
Reach- *****
His smashes hitboxes lasts longer, and he can shoot projectiles like crazy.
Strength- *****
Major buff on his attacks, he hits hard enough to KO without problems.

Entrance-
Stance-
Walk-
Run-
Turn Around-
Jump-
Double jump-
Back jump-
Back double jump-
Falling-
Land-
Basic combo

Neutral Special: Astral Saber

*Arthur's main ground move, he stand still in a battle pose on which he can charge his astral energy to add up more power on his attacks, also some of his moves may benefit from this technique, he can become a lethal warrior if using this move correctly.
this move can be used on the air, if performed in air it'll skip the charging and will do the attack inmediately, though it looks easier this way it is very hard to do this move properly.
charging


Ground

.

Air


Release
[/url]

Side Special: Aster Bomb
this move makes arthur cast a energy bomb with volatile properties, he can also kick it to make it a projectile, if done so he automatically does the ''down tilt'', he may recieve damage from his own bomb but it may also charge him up. also on air it acts as a recovery, you will see.
Ground

Air

Up Special: Wind Barrier
Arthur's Trump card for recovery, he jumps swiftly and rnshrouds himself in a strong sphered whirlwind which makes him invulnerable to some attacks and lets him float for about one and a half second, does little damage and knockback and works the same either grounded or in the air.


example
INSERT NECESSARY ANIMATIONS HERE.
Down Special: Equinox
Arthur's Counter, he blocks an opponent's attack and may perform the combo below, still no ideas for its usage on air.
Ground


example(without effects D:)
Air

Forward Smash
Smash-
Up Smash
Smash-
Down Smash-
Smash-


Neutral air-
Up air-
Forward air-
Back air-
Down air-
Aeriel fall-
Aeriel land-


Crouch-
Down tilt-
Up tilt-
Forward tilt-
Dash attack-
Grab miss-
Grab-
Pummel-
Foward throw-.

Up throw-
Back throw-
Down throw-
Final Smash-
Guard-
Back Roll-
Forward Roll-
Sidestep-
Air dodge-
Tech-
Wall-Tech-
Wall-Jump-
Shield Break (Dizzy)-
Sleep-
Wake up-
Hurt 1 (Hit)-
Hurt 2 (Sent Flying)
Hurt 3 (Dead)-
Hurt 4 (Getting back up)-
Get-up attack-]
Edge lean-
Hang-
Ledge attack-
Ledge roll-
Assist trophy-
Hammer-
Item Swing-
Fire Flower Hold-
Walk While Using Item-
Item Shoot-
Item toss-
Forward:
Up:
Down:
Back:
Hold heavy object-
Walk w/heavy object-
H.O Throw-
Forward:
Up:
Down:
Wall-Hit-
Climb ladder-
Ride down ladder-
Crawl-
Swim-
Drown-
G&W Ball-
Super Spicy Curry-
Electric Hit-
Up Taunt-
Side Taunt-
Down Taunt-
Win-
Lose/clap-
Revival Platform-
Misc.


Attacks and Sound Effects
Win Theme

_________________

King of Card Games.

Damian wrote:
Zilch III wrote:
Dat sparkle


ASTRAL FRIENDSHIP!


Expansion forums in a nutshell
Spoiler:
 


Last edited by ZilchΩ on Thu May 17, 2012 7:11 pm; edited 31 times in total
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hydroblue777
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PostSubject: Re: Arthur; Astral Hero   Tue Jul 06, 2010 12:37 pm

I like the combo.
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ZaloZemsis
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PostSubject: Re: Arthur; Astral Hero   Tue Jul 06, 2010 1:43 pm

This is so awesome. He's more manly than Ike. Good ideas in moveset and attacks. I don't really see any clear errors in the animations. Great job.
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Dark Lord
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PostSubject: Re: Arthur; Astral Hero   Tue Jul 06, 2010 6:02 pm

Epic as always Zilch. :3
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Bigbody
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PostSubject: Re: Arthur; Astral Hero   Tue Jul 06, 2010 7:10 pm

Very raw!I like the animations and the possibilities in the moves.
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cav10281
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PostSubject: Re: Arthur; Astral Hero   Tue Jul 06, 2010 7:14 pm

I like it a lot, but I see 3 stray pixels in one frame of the N-SPecial, uncharged version(One slashing upwards).
Final Smash is own.
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Toryn
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PostSubject: Re: Arthur; Astral Hero   Tue Jul 06, 2010 11:18 pm

OHSWEETJESUS.

I think I'd become gay for your sprite talent Zilch.

This looks nothing short of amazing. The sheer amount of frames per animation is incredible and makes everything look smooth as silk.

You sir, could have a very bright future in spriting. If I ever get my dream and start an indie game company, I'd totally hire you.

*actual detailed crit. coming sometime soon to a forum thread near you*
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PostSubject: Re: Arthur; Astral Hero   Tue Jul 06, 2010 11:30 pm

I'm not exactly sure I like the Idle and the combo needs to be reanimated, but it's good.
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PostSubject: Re: Arthur; Astral Hero   Thu Jul 08, 2010 4:40 pm

How long did it take you to do these current sprites?
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PostSubject: Re: Arthur; Astral Hero   Thu Jul 08, 2010 5:46 pm

Oh god the animation is beautiful. The FS is stupid, but the animation is so good that I don't mind O_O
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Augkl64
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PostSubject: Re: Arthur; Astral Hero   Fri Jul 09, 2010 1:33 pm

Geno wrote:
Oh god the animation is beautiful. The FS is stupid, but the animation is so good that I don't mind O_O


You can't say that the FS is stupid if you don't even see it complete....
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PostSubject: Re: Arthur; Astral Hero   Fri Jul 09, 2010 1:47 pm

Augkl64 wrote:
Geno wrote:
Oh god the animation is beautiful. The FS is stupid, but the animation is so good that I don't mind O_O


You can't say that the FS is stupid if you don't even see it complete....

Looks complete to me.

And i'm pretty sure i just did.
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Pluto
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PostSubject: Re: Arthur; Astral Hero   Fri Jul 09, 2010 1:56 pm

Geno wrote:
Augkl64 wrote:
Geno wrote:
Oh god the animation is beautiful. The FS is stupid, but the animation is so good that I don't mind O_O


You can't say that the FS is stupid if you don't even see it complete....

Looks complete to me.

And i'm pretty sure i just did.

Well obviously you can't read, but FS does look unoriginal and stupid.
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Geno
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PostSubject: Re: Arthur; Astral Hero   Fri Jul 09, 2010 2:06 pm

Cab wrote:
Geno wrote:
Augkl64 wrote:
Geno wrote:
Oh god the animation is beautiful. The FS is stupid, but the animation is so good that I don't mind O_O


You can't say that the FS is stupid if you don't even see it complete....

Looks complete to me.

And i'm pretty sure i just did.

Well obviously you can't read, but FS does look unoriginal and stupid.

"it'll most likely look like this òvo, it's gonna be coo heh heh."

so he's saying it's going to look//work the same as that. :/

and i dont know what òvo is so...

Yeah...
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Augkl64
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PostSubject: Re: Arthur; Astral Hero   Fri Jul 09, 2010 2:59 pm

Geno wrote:
Cab wrote:
Geno wrote:
Augkl64 wrote:
Geno wrote:
Oh god the animation is beautiful. The FS is stupid, but the animation is so good that I don't mind O_O


You can't say that the FS is stupid if you don't even see it complete....

Looks complete to me.

And i'm pretty sure i just did.

Well obviously you can't read, but FS does look unoriginal and stupid.

"it'll most likely look like this òvo, it's gonna be coo heh heh."

so he's saying it's going to look//work the same as that. :/

and i dont know what òvo is so...

Yeah...


Don't take it seriously, but, you know... The FS of Arthur is still on work, the fact that it looks just like the others FSs, it's not means that is gonna be the same !@&$...
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