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 [MegaMan] Bass

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Damian
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PostSubject: [MegaMan] Bass   Fri Feb 25, 2011 8:15 am

Bass, Mega Man's eternal archrival, joins the fray. He decides to take on all the robots, and prove to everyone that he is the one and only strongest robot in the universe.

This is a Group Expansion with sonicstormer38. Credit to Blitz Troopa for some of the animations.

I doubt this one will be done anytime soon, or even updated all that much, since both me and SonicStormer also have different projects to take care off. Just sit back and give me a shock when it becomes too much of a bother.

ABOUT BASS
Spoiler:
 


PLAYSTYLE
Spoiler:
 


INFORMATION
Spoiler:
 


Entrance-
Stance-
Walk-
Run-
Turn Around-
Jump-
Double jump-*same as first jump*
Falling-
Land-
Basic combo
INSERT NECESSARY ANIMATIONS HERE.
Neutral Special: Bass Buster
Start-up-
Shoot-
Projectile:
Air
INSERT NECESSARY ANIMATIONS HERE.

This is Bass' signature move. It works like Fox's blaster, but Bass can fire in multiple direction (if that can be coded)
Side Special: Bass Rush
INSERT NECESSARY ANIMATIONS HERE.
Air
INSERT NECESSARY ANIMATIONS HERE.

Pretty simple, he uses his Dash move to ram into opponents. Good for horizontal recovery and quick getaways or approaching.
Up Special: Treble Adapter
Start-up, Use, End:




-NOTE: This attack is not as easy to gimp as it looks. During this attack, Bass' hurtbox will shrink, making him harder to hit, and his hitbox will grow (mainly noticeable in the fire part), it's not a guranteed recovery though.


Bass uses the Treble Adapter to boost upwards. Covers a good vertical distance.
Down Special: Remote Mine
INSERT NECESSARY ANIMATIONS HERE.
Air
INSERT NECESSARY ANIMATIONS HERE.

the weapon obtained from Pirate Man (I never saw the link between a pirate and a mine, but okay). Bass shoots the mine on the stage. If you use your Dspecial again, the mine will explode. Otherwise, it'll explode automatically after 10 seconds.
Forward Smash
Smash-
Up Smash
Smash-
Special effect (works like Ness' SMAAAAASSSH!')-
Down Smash-
Smash-
Neutral air-
Up air-
Forward air-
Back air-
Down air-
Aeriel Lands-
Crouch-
Down tilt-
Up tilt-
Forward tilt-
Dash attack-
Grab miss-
Grab-
Pummel-
Foward throw-
Up throw-
Back throw-
Down throw-

Final Smash- ARSENAL ASSAULT
(info will be revealed later)


Guard-
Back Roll-
Forward Roll-
Sidestep-
Air dodge-
Tech-
Wall-Tech-
Wall-Jump-
Shield Break (Dizzy)-
Sleep-
Wake up-
Hurt 1 (Hit)-
Hurt 2 (Sent Flying)-
Hurt 3 (Dead)-
Hurt 4 (Getting back up)-
Get-up attack-
Edge lean-
Hang-
Ledge attack-
Ledge roll-
Assist trophy-
Hammer-
Item Swing-
Fire Flower Hold-
Walk While Using Item-
Item Shoot-
Item toss-
Forward:
Up:
Down:
Back:
Hold heavy object-
Walk w/heavy object-
H.O Throw-
Forward:
Up:
Down:
Wall-Hit-
Climb ladder-
Ride down ladder-
Crawl-
Swim-
Drown-
G&W Ball-
Super Spicy Curry-
Electric Hit-
Up Taunt-
Side Taunt-
Down Taunt-
Win-
Lose/clap-
(works like MegaMan's lose)
Revival Platform-
Misc.
Alternative Colours/Costumes (just for fun)

Preview-


Attacks and Sound Effects
Win Theme- Same as Mega Man
Main theme-



A FEW NOTES:
-Yes, I know Bass' Moveset is not entirely cannon and I Sakurai'd a bit, but that is done in order to declone him from Mega Man. Don't rant about it, but suggestions are always welcome (unless they are stupid suggestions).
-Bass is gonna have a few references to other Capcom villains in his moveset, but you probably won't notice it all that much. Bass is rather fun to design :3


Last edited by Damian on Wed Mar 23, 2011 1:15 pm; edited 11 times in total
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Soldiershak
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PostSubject: Re: [MegaMan] Bass   Fri Feb 25, 2011 12:47 pm

in the idle stance, his left hand looks flat when its moving towards the body
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Damian
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PostSubject: Re: [MegaMan] Bass   Fri Feb 25, 2011 12:54 pm

Soldiershak wrote:
in the idle stance, his left hand looks flat when its moving towards the body


There are more things wrong with the idle, so I'm sheeting it, and then editing it so it looks right.
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sonicstormer38
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PostSubject: Re: [MegaMan] Bass   Fri Feb 25, 2011 1:32 pm

Just so you know, Damian, I'll probably be doing some of Bass' motions.

Also, wasn't the Side special Bass claw? Is it changing or something?
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Damian
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PostSubject: Re: [MegaMan] Bass   Fri Feb 25, 2011 1:41 pm

sonicstormer38 wrote:
Just so you know, Damian, I'll probably be doing some of Bass' motions.

Also, wasn't the Side special Bass claw? Is it changing or something?


I think the claw (Tengu Blade) is better of as the side smash, so that the Side Special can
be 'Bass Dash' (traditional Dash Move from 'Mega Man: The Power Fighters' which allows Bass to recover horizontally, and brutally slam into opponents).


And great! Lookin' forward to it!
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PostSubject: Re: [MegaMan] Bass   Fri Feb 25, 2011 8:29 pm

Are you using my moveset?
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Excalibur
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PostSubject: Re: [MegaMan] Bass   Fri Feb 25, 2011 8:32 pm

Why is this in expansion acception? This should be accepted already since you are a Global Mod, Damian. :/
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Noph
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PostSubject: Re: [MegaMan] Bass   Fri Feb 25, 2011 8:41 pm

Ummm... nice but I like Moonlight's moveset better for deferent reasons.
Yours is nice because you de-cloned him but Moonlight's just seems more full.
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PostSubject: Re: [MegaMan] Bass   Fri Feb 25, 2011 8:43 pm

Global Mod (even Admins) has absolutely nothing to do with expansion skills. Being a Global Mod doesn't mean you have having amazing expansion making skills (it means you could moderate the site). Therefore he shoudn't pass the EAT just because he has a high rank. Same thing for the EAT.

But Damian has the skills, so I will say carry on. He still needs 3 votes to pass through acception though.
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MoonyGekko
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PostSubject: Re: [MegaMan] Bass   Fri Feb 25, 2011 9:00 pm

Ty Noph and a few things.

First for the Bass Buster it needs to shoot automatically. You are thinking of it like how it works in power fighters but in every other game he is in it shoots auto.

I really do not like the no charge shot... it never looks like that besides the game your using them from and they just look plain weired.

Your up special move is a good idea.

Doesn't the lose spontaneousness combustion thinggy need more rings?


Also when I was still giving all my ideas to Blitz he quit so I'll give them to you.



Easter egg
When in battle with Megaman as a team in team battle mode (obviously) if they win make there win post the stance they do on the cover to the game Megaman and Bass or the sound track to the game.

Game cover
Spoiler:
 


For his win theme I found the games sound track
http://gh.ffshrine.org/soundtracks/1665
I would say stage chosen would be a good win theme. Its a well know MegaMan tune, its short, and it kind of helps de-clone him just a little bit
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FatCat
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PostSubject: Re: [MegaMan] Bass   Sat Feb 26, 2011 12:59 am

Something about that run...

You sure you aligned it correctly?

BTW, might want to update your sig.

ShadowHunter wrote:
Global Mod (even Admins) has absolutely nothing to do with expansion skills. Being a Global Mod doesn't mean you have having amazing expansion making skills (it means you could moderate the site). Therefore he shoudn't pass the EAT just because he has a high rank. Same thing for the EAT.

But Damian has the skills, so I will say carry on. He still needs 3 votes to pass through acception though.

He's also a dev.
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Torndragon
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PostSubject: Re: [MegaMan] Bass   Sat Feb 26, 2011 3:00 am

FatCat wrote:

ShadowHunter wrote:
Global Mod (even Admins) has absolutely nothing to do with expansion skills. Being a Global Mod doesn't mean you have having amazing expansion making skills (it means you could moderate the site). Therefore he shoudn't pass the EAT just because he has a high rank. Same thing for the EAT.

But Damian has the skills, so I will say carry on. He still needs 3 votes to pass through acception though.

He's also a dev.


Great. Brill.
Why does that change anything in the slightest?
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FatCat
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PostSubject: Re: [MegaMan] Bass   Sat Feb 26, 2011 3:13 am

Torndragon wrote:
FatCat wrote:

ShadowHunter wrote:
Global Mod (even Admins) has absolutely nothing to do with expansion skills. Being a Global Mod doesn't mean you have having amazing expansion making skills (it means you could moderate the site). Therefore he shoudn't pass the EAT just because he has a high rank. Same thing for the EAT.

But Damian has the skills, so I will say carry on. He still needs 3 votes to pass through acception though.

He's also a dev.


Great. Brill.
Why does that change anything in the slightest?

Well, he's making the game.
EAT isn't making the game.
Yet they automatically must be made into an expansion.
Damian should know a thing or two about characters in the game since he is a dev, and has had experiance with them already.
EAT has not.
Simple. (:
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sonicstormer38
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PostSubject: Re: [MegaMan] Bass   Sat Feb 26, 2011 3:14 am

Bass' Guard:


Opinions?
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Torndragon
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PostSubject: Re: [MegaMan] Bass   Sat Feb 26, 2011 3:20 am

FatCat wrote:
Torndragon wrote:
FatCat wrote:

ShadowHunter wrote:
Global Mod (even Admins) has absolutely nothing to do with expansion skills. Being a Global Mod doesn't mean you have having amazing expansion making skills (it means you could moderate the site). Therefore he shoudn't pass the EAT just because he has a high rank. Same thing for the EAT.

But Damian has the skills, so I will say carry on. He still needs 3 votes to pass through acception though.

He's also a dev.


Great. Brill.
Why does that change anything in the slightest?

Well, he's making the game.
EAT isn't making the game.
Yet they automatically must be made into an expansion.
Damian should know a thing or two about characters in the game since he is a dev, and has had experiance with them already.
EAT has not.
Simple. (:


We aren't talking about Damian, we are talking about the position of a global Mod.
Being a Dev doesn't mean someone knows how to sprite.
If I became a Dev and made a Super spongebob squarepants, should that be accepted?
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