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| Expansion worthy? | | Great | | 47% | [ 26 ] | | Needs a few improvements | | 22% | [ 12 ] | | Get better | | 13% | [ 7 ] | | These don't deserve to exist | | 18% | [ 10 ] |
| | Total Votes : 55 | | |
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Reix Member


Posts: 3057 Join date: 2010-09-12 Location: First Sphere of the Angelic Heirarchy
 | Subject: Re: Sprites Sun Jul 01, 2012 8:16 pm | |
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âEHâ Member


Posts: 291 Join date: 2012-05-31 Location: Japan, Tokyo: Where everything you love comes from.
 | Subject: Re: Sprites Mon Jul 02, 2012 12:15 am | |
| Looks pretty nice. I like how you added the tail for the dragon looking one. Or does he have a tail in the SFC game. |
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Reix Member


Posts: 3057 Join date: 2010-09-12 Location: First Sphere of the Angelic Heirarchy
 | Subject: Re: Sprites Mon Jul 02, 2012 7:53 am | |
| | marioyoshi [EH] wrote: | Looks pretty nice. I like how you added the tail for the dragon looking one. Or does he have a tail in the SFC game. |
SFC?
He never had a tail to my knowledge. |
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MoonyGekko Member


Posts: 1634 Join date: 2010-07-15 Age: 15 Location: Chicago
 | Subject: Re: Sprites Mon Jul 02, 2012 12:41 pm | |
| First, could you make him look more dragon-y?  I thought it was a dinosaur before I looked at the original sprite. Maybe you could give him Alduin horns or more of a dragon-y snout? | Spoiler: | | |  |
I also this guy;
 might look good with more of a skull head. I really can't describe the way I see it, but the closest example I can think of would be something like Akuma Samurai from Gotcha Force.
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Also are you making all of these as expansions? It'd be a cool expansions pack, Mech Army. |
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Reix Member


Posts: 3057 Join date: 2010-09-12 Location: First Sphere of the Angelic Heirarchy
 | Subject: Re: Sprites Mon Jul 02, 2012 12:46 pm | |
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AEM Member


Posts: 1397 Join date: 2010-07-02 Age: 17 Location: Earth #1995
 | Subject: Re: Sprites Tue Jul 03, 2012 12:30 am | |
|  This is actually Flame. |
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Reix Member


Posts: 3057 Join date: 2010-09-12 Location: First Sphere of the Angelic Heirarchy
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Reix Member


Posts: 3057 Join date: 2010-09-12 Location: First Sphere of the Angelic Heirarchy
 | Subject: Re: Sprites Fri Jul 06, 2012 11:06 pm | |
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MoonyGekko Member


Posts: 1634 Join date: 2010-07-15 Age: 15 Location: Chicago
 | Subject: Re: Sprites Sat Jul 07, 2012 12:28 pm | |
| Have you considered making a Joy Mech Fight fan game?
You've made every single character that's appeared in the series in a better cooler style. You have the perfect head start.
I mean, Silver assembled a full team for some completely unoriginal Pokemon game that's been attempted 20+ times. Not to mention she actually had no tamgible proof that she even had any work done. You've got everyone sprited already. Seriously, even the name was unoriginal. Sonic Gens, Pokemon Gens...
You might as well try. |
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Reix Member


Posts: 3057 Join date: 2010-09-12 Location: First Sphere of the Angelic Heirarchy
 | Subject: Re: Sprites Sat Jul 07, 2012 1:47 pm | |
| | Castle In The Mist wrote: | Have you considered making a Joy Mech Fight fan game?
You've made every single character that's appeared in the series in a better cooler style. You have the perfect head start.
I mean, Silver assembled a full team for some completely unoriginal Pokemon game that's been attempted 20+ times. Not to mention she actually had no tamgible proof that she even had any work done. You've got everyone sprited already. Seriously, even the name was unoriginal. Sonic Gens, Pokemon Gens...
You might as well try. |
I don't have a ton of programming experience, but if I ever get into game design, I did spend a few sleepless nights thinking up Joy Mech Fight: Revolution.
Maybe a fan game is something to think about, though. |
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Reix Member


Posts: 3057 Join date: 2010-09-12 Location: First Sphere of the Angelic Heirarchy
 | Subject: Re: Sprites Tue Jul 31, 2012 11:28 pm | |
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Veevee Member


Posts: 826 Join date: 2010-07-28 Age: 20 Location: Playing with other boys.
 | Subject: Re: Sprites Tue Jul 31, 2012 11:52 pm | |
| Those are all okay. Overall they have okay anatomy, but they still don't look realistic enough as far as the outlines vs. Bodily structure goes. The top ones are lanky and the last 5 at the end all have weird arms and their legs don't look proportional to the rest of them. He almost looks boxy.
Overall, the palette is too hushed IMO, and it brings the style down. |
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Reix Member


Posts: 3057 Join date: 2010-09-12 Location: First Sphere of the Angelic Heirarchy
 | Subject: Re: Sprites Tue Jul 31, 2012 11:55 pm | |
| | Chaosvii7 wrote: | Those are all okay. Overall they have okay anatomy, but they still don't look realistic enough as far as the outlines vs. Bodily structure goes. The top ones are lanky and the last 5 at the end all have weird arms and their legs don't look proportional to the rest of them. He almost looks boxy.
Overall, the palette is too hushed IMO, and it brings the style down. |
I'll try working on all of that, but what does 'hushed' mean? I assume it means dull. |
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Veevee Member


Posts: 826 Join date: 2010-07-28 Age: 20 Location: Playing with other boys.
 | Subject: Re: Sprites Wed Aug 01, 2012 12:03 am | |
| | Reix wrote: | | Chaosvii7 wrote: | Those are all okay. Overall they have okay anatomy, but they still don't look realistic enough as far as the outlines vs. Bodily structure goes. The top ones are lanky and the last 5 at the end all have weird arms and their legs don't look proportional to the rest of them. He almost looks boxy.
Overall, the palette is too hushed IMO, and it brings the style down. |
I'll try working on all of that, but what does 'hushed' mean? I assume it means dull. |
Correct.
Something that's hushed is quiet and somewhat dull or dark. |
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Reix Member


Posts: 3057 Join date: 2010-09-12 Location: First Sphere of the Angelic Heirarchy
 | Subject: Re: Sprites Tue Aug 07, 2012 4:53 pm | |
|  9 months in the making, Takamaru's Idle, based on his concept art. http://images.wikia.com/dynastywarriors/images/1/1e/Takamaru.png |
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