| | Sage's Sprites and Things | |
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Sage Member


Posts: 868 Join date: 2010-12-08 Age: 18 Location: The Cyber World
 | Subject: Sage's Sprites and Things Tue Jul 12, 2011 2:20 pm | |
| The reason that they are not shaded is because I haven't gotten to it. Andy Bogard:  King:  OCs: Joshua-  Squall-  Ultraviolet-  Twilight-  Luminous-  Flash- 
Last edited by Hidden Phantom on Tue May 15, 2012 3:01 pm; edited 4 times in total |
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Shimo Member


Posts: 85 Join date: 2010-07-25 Age: 17 Location: Free Health Care.
 | Subject: Re: Sage's Sprites and Things Tue Jul 12, 2011 2:53 pm | |
| The motion blurs could have better outlines. |
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Kiki Member

Posts: 42 Join date: 2010-07-08 Age: 21
 | Subject: Re: Sage's Sprites and Things Tue Jul 12, 2011 3:27 pm | |
| Yeah the motion blurs are blocky, and not smooth. |
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Futaraptor Member


Posts: 2328 Join date: 2010-09-29 Age: 19 Location: Coming in through the back door
 | Subject: Re: Sage's Sprites and Things Tue Jul 12, 2011 3:47 pm | |
| My main gripe with the motion blurs is that they make no sense. In the third one, for instance.  How does the end of the blur go further back than the sword itself? The blur's two ends should be where the sword was and where the sword is. _________________  | aldroim wrote: | | allrigth soo can anyone give sugestion to i make an characters? |
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Veevee Member


Posts: 826 Join date: 2010-07-28 Age: 20 Location: Playing with other boys.
 | Subject: Re: Sage's Sprites and Things Tue Jul 12, 2011 8:32 pm | |
| Thanks for the shitty recolors and choppy motion blurs.
Try harder, please. |
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Sage Member


Posts: 868 Join date: 2010-12-08 Age: 18 Location: The Cyber World
 | Subject: Re: Sage's Sprites and Things Wed Jul 13, 2011 6:05 am | |
| Thanks for the crit, guys. I really needed it. I'll fix the things that was mentioned. |
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Sage Member


Posts: 868 Join date: 2010-12-08 Age: 18 Location: The Cyber World
 | Subject: Re: Sage's Sprites and Things Sun Jul 17, 2011 4:10 pm | |
| Double Posting for a good reason. Is there anyway that I can make my motion blurs smoother? I know how to fix the choppy and no sense making parts. |
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Futaraptor Member


Posts: 2328 Join date: 2010-09-29 Age: 19 Location: Coming in through the back door
 | Subject: Re: Sage's Sprites and Things Sun Jul 17, 2011 4:30 pm | |
| | Silver Shadow wrote: | | Double Posting for a good reason. Is there anyway that I can make my motion blurs smoother? I know how to fix the choppy and no sense making parts. |
Start by fixing those parts, and then we'll see if they look any better._________________  | aldroim wrote: | | allrigth soo can anyone give sugestion to i make an characters? |
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Sage Member


Posts: 868 Join date: 2010-12-08 Age: 18 Location: The Cyber World
 | Subject: Re: Sage's Sprites and Things Tue Jul 19, 2011 4:13 pm | |
| New motion blur:  Any better? |
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Veevee Member


Posts: 826 Join date: 2010-07-28 Age: 20 Location: Playing with other boys.
 | Subject: Re: Sage's Sprites and Things Tue Jul 19, 2011 8:08 pm | |
| No, because everyone seems to have ignored that most important factor.
That's not how you swing a sword. You have to swing in a rising arc, you don't keep your arm and your hand in the same place.
But that's so much of a problem as rearranging the animation. Make it look like the force of an arm is swinging instead of just the end of it. |
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Sage Member


Posts: 868 Join date: 2010-12-08 Age: 18 Location: The Cyber World
 | Subject: Re: Sage's Sprites and Things Sat Jul 30, 2011 4:32 pm | |
| Sorry for the late response, but I get what you are saying. I'll do that and see if it looks any better. Also, I've been practing my motion editing and will post a custom motion sometime next week. |
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Sage Member


Posts: 868 Join date: 2010-12-08 Age: 18 Location: The Cyber World
 | Subject: Re: Sage's Sprites and Things Fri Sep 02, 2011 3:03 pm | |
| Update: A WIP Animation for Harpuia:  C+C is very appriciated. |
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Reix Member


Posts: 3057 Join date: 2010-09-12 Location: First Sphere of the Angelic Heirarchy
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Futaraptor Member


Posts: 2328 Join date: 2010-09-29 Age: 19 Location: Coming in through the back door
 | Subject: Re: Sage's Sprites and Things Fri Sep 02, 2011 3:19 pm | |
| Furthermore, the idea that a person, even a robot, can move only an arm without moving any other body part is just crazy. The movement needs to be more natural, and that means making more than just an arm move. _________________  | aldroim wrote: | | allrigth soo can anyone give sugestion to i make an characters? |
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TehKrazeh1 Member


Posts: 2319 Join date: 2011-04-30 Age: 93 Location: Heddkwarterz
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| | Sage's Sprites and Things | |
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