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 Sage's Sprites and Things

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Sage
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PostSubject: Sage's Sprites and Things   Tue Jul 12, 2011 2:20 pm

The reason that they are not shaded is because I haven't gotten to it.

Andy Bogard:

King:

OCs:

Joshua-

Squall-

Ultraviolet-

Twilight-

Luminous-

Flash-


Last edited by Hidden Phantom on Tue May 15, 2012 3:01 pm; edited 4 times in total
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PostSubject: Re: Sage's Sprites and Things   Tue Jul 12, 2011 2:53 pm

The motion blurs could have better outlines.
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PostSubject: Re: Sage's Sprites and Things   Tue Jul 12, 2011 3:27 pm

Yeah the motion blurs are blocky, and not smooth.
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PostSubject: Re: Sage's Sprites and Things   Tue Jul 12, 2011 3:47 pm

My main gripe with the motion blurs is that they make no sense. In the third one, for instance.

How does the end of the blur go further back than the sword itself? The blur's two ends should be where the sword was and where the sword is.

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PostSubject: Re: Sage's Sprites and Things   Tue Jul 12, 2011 8:32 pm

Thanks for the shitty recolors and choppy motion blurs.

Try harder, please.
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PostSubject: Re: Sage's Sprites and Things   Wed Jul 13, 2011 6:05 am

Thanks for the crit, guys. I really needed it. I'll fix the things that was mentioned.
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PostSubject: Re: Sage's Sprites and Things   Sun Jul 17, 2011 4:10 pm

Double Posting for a good reason. Is there anyway that I can make my motion blurs smoother? I know how to fix the choppy and no sense making parts.
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PostSubject: Re: Sage's Sprites and Things   Sun Jul 17, 2011 4:30 pm

Silver Shadow wrote:
Double Posting for a good reason. Is there anyway that I can make my motion blurs smoother? I know how to fix the choppy and no sense making parts.

Start by fixing those parts, and then we'll see if they look any better.

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PostSubject: Re: Sage's Sprites and Things   Tue Jul 19, 2011 4:13 pm

New motion blur:

Any better?
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PostSubject: Re: Sage's Sprites and Things   Tue Jul 19, 2011 8:08 pm

No, because everyone seems to have ignored that most important factor.

That's not how you swing a sword. You have to swing in a rising arc, you don't keep your arm and your hand in the same place.

But that's so much of a problem as rearranging the animation. Make it look like the force of an arm is swinging instead of just the end of it.
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PostSubject: Re: Sage's Sprites and Things   Sat Jul 30, 2011 4:32 pm

Sorry for the late response, but I get what you are saying. I'll do that and see if it looks any better. Also, I've been practing my motion editing and will post a custom motion sometime next week.
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PostSubject: Re: Sage's Sprites and Things   Fri Sep 02, 2011 3:03 pm

Update: A WIP Animation for Harpuia:

C+C is very appriciated.
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PostSubject: Re: Sage's Sprites and Things   Fri Sep 02, 2011 3:17 pm

Sage Harpuia wrote:
Update: A WIP Animation for Harpuia:

C+C is very appriciated.


That's barely an animation.

It's slow, needs far more frames, and a few frames where it goes back to the original position.
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PostSubject: Re: Sage's Sprites and Things   Fri Sep 02, 2011 3:19 pm

Furthermore, the idea that a person, even a robot, can move only an arm without moving any other body part is just crazy. The movement needs to be more natural, and that means making more than just an arm move.

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PostSubject: Re: Sage's Sprites and Things   Fri Sep 02, 2011 4:10 pm

Mari Futanari wrote:
My main gripe with the motion blurs is that they make no sense. In the third one, for instance.

How does the end of the blur go further back than the sword itself? The blur's two ends should be where the sword was and where the sword is.


Well, I still know that it sucks, but it IS a beam sword. Doesn't that make a difference?
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