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 Sage's Sprites and Things

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Futaraptor
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PostSubject: Re: Sage's Sprites and Things   Fri Sep 02, 2011 4:29 pm

ALovelyBunchofDragonBalls wrote:
Mari Futanari wrote:
My main gripe with the motion blurs is that they make no sense. In the third one, for instance.

How does the end of the blur go further back than the sword itself? The blur's two ends should be where the sword was and where the sword is.


Well, I still know that it sucks, but it IS a beam sword. Doesn't that make a difference?

No. No, it doesn't.

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allrigth soo can anyone give sugestion to i make an characters?
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PostSubject: Re: Sage's Sprites and Things   Tue Sep 06, 2011 5:20 pm

I have the animation half done:
It's still missing leg movement I know, but i'm puzzled on how the way the legs are supposed to move.
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PostSubject: Re: Sage's Sprites and Things   Mon Nov 21, 2011 11:11 am

Bump.

I working on a sprite sheet for Harpuia:
Spoiler:
 


How's It looking so far?
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PostSubject: Re: Sage's Sprites and Things   Mon Nov 21, 2011 1:24 pm

Your forward smash is backwards. His arms don't move until the last sprite. You essentially reversed an animation. That doesn't work well backwards. Set it back to normal.

As for your animation, even with leg movement, that doesn't look good. The arm movement is unnatural. You might need to find a different position for that attack

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PostSubject: Re: Sage's Sprites and Things   Mon Nov 21, 2011 1:26 pm

The first sprite has a stray pixel in it.
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PostSubject: Re: Sage's Sprites and Things   Mon Nov 21, 2011 2:04 pm

Batz wrote:
Your forward smash is backwards. His arms don't move until the last sprite. You essentially reversed an animation. That doesn't work well backwards. Set it back to normal.

As for your animation, even with leg movement, that doesn't look good. The arm movement is unnatural. You might need to find a different position for that attack


Thank you very much for your reply. I'll see what I can do.
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PostSubject: Re: Sage's Sprites and Things   Mon Nov 21, 2011 7:09 pm

I made this a looooong time ago
I haven't custom ever since. How I can improve this?
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PostSubject: Re: Sage's Sprites and Things   Mon Nov 21, 2011 7:22 pm

Try to find a sprite style, before anything.

It can be JUS, or anything else.

THEN we will be able to help you better.

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PostSubject: Re: Sage's Sprites and Things   Fri Nov 25, 2011 7:58 pm

Update: Edited Poses:

And a small update to the sprite sheet:
Spoiler:
 


How do they look so far?
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Ken Takazuki
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PostSubject: Re: Sage's Sprites and Things   Fri Nov 25, 2011 10:53 pm

That first one looks weird. As if he was greeting someone.
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PostSubject: Re: Sage's Sprites and Things   Sat Nov 26, 2011 12:02 pm

the nspec looks much nicer.
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PostSubject: Re: Sage's Sprites and Things   Sat Nov 26, 2011 4:07 pm

Update: My first JUS Style sprite

I actually like how it came out. The only thing that I'm missing is the shoes and the shading.

Reference pic:
Spoiler:
 
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PostSubject: Re: Sage's Sprites and Things   Sat Nov 26, 2011 4:09 pm

Not so bad, but I would have made is legs bend behind more.

And I would have made it more 45°.

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PostSubject: Re: Sage's Sprites and Things   Sat Nov 26, 2011 5:08 pm

And maybe you should've made a good sprite instead of what this is, that's kind of important too.

You have a problem many spriters face; Anatomy.

The legs are just some straight lines. Legs are not in fact straight lines. They are chock full of muscle, but that's kind of obvious. Legs have to be sculpted in a way that they can contain all of the muscle(mostly in the upper parts of the shin).

Like so:



from http://www.dragoart.com/tuts/4811/1/1/how-to-draw-legs.htm

Iroi's legs are obviously finely toned, and not women's legs, so his may or may not have more muscle.

Furthermore, the arms are disproportionate and the bent one is anatomically incorrect. This is much easier to fix, just bring draw both arms(neither bent) at an equal length, then take about half of one arm and rotate it to the right. Using that, try and approximate where the elbow should go. Then you'll have to draw that in, but that's no real problem.

Lastly, your head is really small. Use Frieza's head as a base, and draw the hair around that.



KD, if you'd be so kind, I'd like to help you with the finer parts of JUS spriting. I feel as though you should split the body section into equal and even parts to go through how each part is to be built.

You know, the torso, arms, and legs. One section for each of those should be fine. I might be a little laggy in terms of memory but I've been spriting forever, so I'll just get back into the groove.
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PostSubject: Re: Sage's Sprites and Things   Sat Nov 26, 2011 5:24 pm

Thanks Vii and Kiddragon. I'll fix all those things next week. I really appriciate the crit.
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