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 [Megaman]Girouette

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Sage
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PostSubject: [Megaman]Girouette   Sun Sep 18, 2011 7:55 pm

If anyone would like to group, please PM me.

Entrance-Giro rides his motorcycle, jumps off, and transforms to his Model Z form.
Stance-
Walk-
Run- Loop second to last frame for cotiunous run.
Turn Around-
Jump-
Double jump-'same as jump'
Back jump-
Back double jump-
Falling-
Land-
Basic combo

Neutral Special: Z Slash

Air
Same as ground

Girouette slashes the opponent. Spikes.
Side Special: Z Rush
make faster
Air


Giro rushes with his sword. On the ground, he goes straight. In the air, he goes 45 degrees downward. The ground verision is good for getting close, while the air version is good for gimping.
Up Special: Rising Z Slash


Air
Same as ground
A simple sword uppercut. Like Sora's, if you press an attack button while doing this move, it will funtion like a third jump.
Down Special: Z Breaker

Air

Giro stabs the ground, causing energy to surround his body. Does good damage and knockback, but increases Giro's hurtbox.
Forward Smash
Smash-
Unique smash that breaks shields at full charge.
Up Smash
Smash-

Down Smash-
Smash-
Neutral air-
Up air-
Forward air-
Back air-
Down air-
Aeriel Lands-
Crouch-
Down tilt-
Up tilt-
Forward tilt-
Dash attack-
Grab miss-
Grab-
Pummel-
Foward throw-
Up throw-
Back throw-
Down throw-
Final Smash-
Guard-
Back Roll-
Forward Roll-
Sidestep-
Air dodge-
Tech-
Wall-Tech-
Wall-Jump-
Shield Break (Dizzy)-
Sleep-
Wake up-
Hurt 1 (Hit)-
Hurt 2 (Sent Flying)-
Hurt 3 (Dead)-
Hurt 4 (Getting back up)-
Get-up attack-
Edge lean-
Hang-
Ledge attack-
Ledge roll-
Assist trophy-
Hammer-
Item Swing-
Fire Flower Hold-
Walk While Using Item-
Item Shoot-
Item toss-
Forward:
Up:
Down:
Back:
Hold heavy object-
Walk w/heavy object-
H.O Throw-
Forward:
Up:
Down:
Wall-Hit-
Climb ladder-
Ride down ladder-
Crawl-
Swim-
Drown-
G&W Ball-
Super Spicy Curry-
Electric Hit-
Up Taunt-
Side Taunt-
Down Taunt-
Win-
Lose/clap-
Revival Platform-
Misc.

Trophies:
Classic-
Adventure-
All Star-
Final Smash-

Attacks and Sound Effects
Win Theme
Preview-
Spoiler:
 


Last edited by Hidden Phantom on Tue May 29, 2012 6:39 am; edited 19 times in total
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Ken Takazuki
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PostSubject: Re: [Megaman]Girouette   Sun Sep 18, 2011 8:38 pm

I love it. Though I thought it was a Zero edit. It's unknown to me.
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PostSubject: Re: [Megaman]Girouette   Mon Sep 19, 2011 2:52 pm

Thanks. I do plan on editing Zero for most of his attacks.
Btw, here's the Down Special:
Any problems?
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PostSubject: Re: [Megaman]Girouette   Mon Sep 19, 2011 4:10 pm

Sage Harpuia wrote:
Thanks. I do plan on editing Zero for most of his attacks.
Btw, here's the Down Special:
Any problems?


One.

It's not special in the slightest.
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PostSubject: Re: [Megaman]Girouette   Mon Sep 19, 2011 4:22 pm

Reiforce wrote:
Sage Harpuia wrote:
Thanks. I do plan on editing Zero for most of his attacks.
Btw, here's the Down Special:
Any problems?


One.

It's not special in the slightest.
What do you mean? How can I make it look special?
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PostSubject: Re: [Megaman]Girouette   Mon Sep 19, 2011 4:23 pm

Sage Harpuia wrote:
Reiforce wrote:
Sage Harpuia wrote:
Thanks. I do plan on editing Zero for most of his attacks.
Btw, here's the Down Special:
Any problems?


One.

It's not special in the slightest.
What do you mean? How can I make it look special?


That looks like a smash.
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PostSubject: Re: [Megaman]Girouette   Mon Sep 19, 2011 4:34 pm

Reiforce wrote:
Sage Harpuia wrote:
Reiforce wrote:
Sage Harpuia wrote:
Thanks. I do plan on editing Zero for most of his attacks.
Btw, here's the Down Special:
Any problems?


One.

It's not special in the slightest.
What do you mean? How can I make it look special?


That looks like a smash.
That's the way I want the Down Special to look, but I can change it. Any suggestions?
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PostSubject: Re: [Megaman]Girouette   Mon Sep 19, 2011 4:39 pm

Add some special effect to the move, so it doesn't look like an generic attack.

Maybe she could fall donward straight to the ground if she uses it in the air, and the "explosion" could send enemies straight upward?

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PostSubject: Re: [Megaman]Girouette   Mon Sep 19, 2011 4:58 pm

Oak Dragon wrote:
Add some special effect to the move, so it doesn't look like an generic attack.

Maybe she could fall donward straight to the ground if she uses it in the air, and the "explosion" could send enemies straight upward?
I like that idea. Any more suggestion before I use this one? Btw, here's Giro moveset:
Spoiler:
 
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PostSubject: Re: [Megaman]Girouette   Mon Sep 19, 2011 5:00 pm

That Final Smash seems pretty weak to me.
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PostSubject: Re: [Megaman]Girouette   Mon Sep 19, 2011 5:47 pm

C_Mill24 wrote:
That Final Smash seems pretty weak to me.


So's Pit's.
They're not all devastating attacks for an instant kill.

Anyway, I find the Neutral and Down Specials have a lack of actual specialty.
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PostSubject: Re: [Megaman]Girouette   Mon Sep 19, 2011 5:53 pm

It's like saying Marth's Neutral Special in Brawl lacks speciality. All it is is a forward thrust with his sword, after all.
But it's the function that counts, good sir. Both Marth's Nspecial and Girouette's Nspecial and Dspecial may not look pretty, but they get the job done.
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PostSubject: Re: [Megaman]Girouette   Mon Sep 19, 2011 6:15 pm

Morph Boy wrote:
It's like saying Marth's Neutral Special in Brawl lacks speciality. All it is is a forward thrust with his sword, after all.
But it's the function that counts, good sir. Both Marth's Nspecial and Girouette's Nspecial and Dspecial may not look pretty, but they get the job done.


I find that having two specials like that is kinda unimaginative.
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PostSubject: Re: [Megaman]Girouette   Mon Sep 19, 2011 6:48 pm

Reiforce wrote:
Morph Boy wrote:
It's like saying Marth's Neutral Special in Brawl lacks speciality. All it is is a forward thrust with his sword, after all.
But it's the function that counts, good sir. Both Marth's Nspecial and Girouette's Nspecial and Dspecial may not look pretty, but they get the job done.


I find that having two specials like that is kinda unimaginative.
I see what you're saying, but here's the thing:
Giro doesn't have that many abilities unlike other Megaman characters. He only dashes and used his sword. I want to stay to the character as much as I can,as well as stick to the playstyle I planned for him, but I can change his DSpecial to something like this: He stabs the ground, causing energy to erupt from the ground. A weaker and shorter version of Peach's current FS in SSF2. How does that sound?
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PostSubject: Re: [Megaman]Girouette   Mon Sep 19, 2011 7:14 pm

Sage Harpuia wrote:
Reiforce wrote:
Morph Boy wrote:
It's like saying Marth's Neutral Special in Brawl lacks speciality. All it is is a forward thrust with his sword, after all.
But it's the function that counts, good sir. Both Marth's Nspecial and Girouette's Nspecial and Dspecial may not look pretty, but they get the job done.


I find that having two specials like that is kinda unimaginative.
I see what you're saying, but here's the thing:
Giro doesn't have that many abilities unlike other Megaman characters. He only dashes and used his sword. I want to stay to the character as much as I can,as well as stick to the playstyle I planned for him, but I can change his DSpecial to something like this: He stabs the ground, causing energy to erupt from the ground. A weaker and shorter version of Peach's current FS in SSF2. How does that sound?


Much better.
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