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| | SSB Moveset Creation and Discussion Thread | |
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Blitz Member


Posts: 528 Join date: 2010-07-03 Age: 18 Location: I am Gamma's brother
 | Subject: Re: SSB Moveset Creation and Discussion Thread Wed Jun 27, 2012 11:22 am | |
| | Sage of Twilight wrote: | I just changed it, trying to take into account all of you suggestions: All of you suggested that I combine Metal and Earth bending into the Final Smash, and that's just what I did. |
Her Neutral Special should be making a column of Earth push upward infront of her doing good damage and knockback. Her Down Special should be Metal-Armor, which works like Kirbies Down Special |
|  | | Sage of Twilight Member


Posts: 30 Join date: 2012-05-24 Location: St. Canard
 | Subject: Re: SSB Moveset Creation and Discussion Thread Wed Jun 27, 2012 11:50 am | |
| | Blitz n' Barrage wrote: | | Sage of Twilight wrote: | I just changed it, trying to take into account all of you suggestions: All of you suggested that I combine Metal and Earth bending into the Final Smash, and that's just what I did. |
Her Neutral Special should be making a column of Earth push upward infront of her doing good damage and knockback. Her Down Special should be Metal-Armor, which works like Kirbies Down Special |
I noticed that alot of expansions recently have their down special be like kirby. I don't like you down special, but that Neutral Special seems like a good one. |
|  | | DarthTalon5 Member


Posts: 498 Join date: 2010-07-05 Age: 16 Location: Skyloft
 | Subject: Re: SSB Moveset Creation and Discussion Thread Wed Jun 27, 2012 7:48 pm | |
| | Blitz n' Barrage wrote: | I worked on making uncloned versions of Wolf and Falco, because I thought it would be alot of fun.
FalcoFor Falco's new moveset, I took his slogan "Personally, I prefer the air" to a whole new level. He has combat tactics that change depending on whether or not he is in the air, giving him more gimmicks. | Spoiler: | | | Neutral Special : Demon Sniper Rifle A weapon useable in Star Fox Assault (gameplay here). If you just hit the Special button, he would shoot a small and weak stunning beam. However, if you charge it, then not only will it do more damage, but it will cause large knockback. While charging, you can also aim the shot diagonally downward or diagonally upward aswell as the default by tipping the control stick up or down. If you are in the air, then it doesn't need to be charged and is fired straight downward. Changed to make differences between Fox, Falco, and Wolf. Up Special : Booster Pack Equipment useable in Star Fox Assault (gameplay here). In the game, the booster pack would appear on Falco and he would start rising upward. He would have complete horizontal control. Lasts a good amount of time. My reason behind changing it to this was because, Falco is a bird, he should have a good recovery. Down Special : Reflector Unchanged because it works far differently from Fox's. Final Smash : Arwing Falco shouts "Personally, I prefer the air!" He then jumps off screen and flys in on his Arwing. It works similar to Fox's Landmaster, but has a higher speed, and can "DO A BARREL ROLL!" |
Wolf
For Wolves new moveset, I made Wolf geared more towards damage, and less on agility, similar to the other villains in Super Smash Brothers.
| Spoiler: | | | Neutral Special : Machine Gun A weapon useable in Star Fox Assault (gameplay here). Wolf pulls out the Machine Gun and fires small and weak energy projectiles rapidly until you release the Special Button. Side Special : Wolf Flash Unchanged because it works differently from Fox's, and it works well for recovery. Up Special : Red Fang Something created by me, to unclone Wolf from Fox. Wolf rushes upward and starts to slash and kick as he rises. Name based off of the name of Wolf's Wolfen's Japanese name. Down Special : Energy Grenade A weapon useable in Star Fox Assault (gameplay here). Wolf takes out a grenade an charges it. Charging does not increase the strength, but the grenade explodes after 4 seconds, but when he charges it it decreases the time it takes to explode. It explodes into a energy field. Final Smash : Star Wolf Assault Wolf taps his communicator on his ear and says "Move out!". Then 2 Wolvens start dashing across the top and bottom of the screen for a few seconds, doing large damage and knockback. During the period, something similar to the taunt on Lylat Cruise, Panther and Leon start making fun of the victims. If no one is hit, then they will both shout, "Dang we missed!" or something to that effect. |
Toon Link
For Toon Link's new moveset, he will take use of the weaponry that he uses in the Toon Legend of Zelda games.
| Spoiler: | | | Neutral Special : The Sand Wand Based off of the item of the same name from Spirit Tracks, Toon Link pulls out the Sand Wand and charges. Once the button is released, a column of sand raises from the ground infront of him. The longer he charges, the more columns of sand come up. At full charge, he can make enough columns to reach 3/4s of Final Destination. Deals small damage, but large knockback upwards.
Side Special : Wind Waker Based off of the item from the game of the same name, Toon Link draws the Wind Waker, pulls it back then waves it forward. It shoots a hurricane that goes a larger distance and deals more damage the longer it is charged. Carries victims along with it.
Down Special : Iron Boots Based off of the Iron Boots from Wind Waker, Toon Link equips the Iron Boots. In the air, he crashes downwards, working similar to Kirby's Down Special. On the ground or once he lands with the boots, he cannot be knocked back, but cannot move. He can perform attacks however. Unequips them by hitting Down Special again.
Up Special : The Cyclone Slate Based off of the item of the same name from Phantom Hourglass, Toon Link pulls out the Cyclone Slate and starts writing on it, acting as charging. When you release the button, Toon Link dissapears in a tornado and reappears in the direction you press. Goes a larger distance the longer you charge it. Deals no damage but medium knockback when you reappear.
Final Smash : The Lokomo Song Based off of the Spirit Flute from Spirit Tracks, Toon Link pulls out the Spirit Flute and starts to play it. As this happens, the Lokomo's and Toon Zelda start rotating around him. During this, a large area of effect around him deals medium damage and knockback. The song played during this is the Zelda Duet from Spirit Tracks. |
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Very bad idea using the Demon Sniper Rifle as Falco's neutral special. We are talking about a gun that could 1 shot someone in the game, you are not gonna nerf it so it can be a neutral. Also do not say you can do it because you incorporated the regular sniper too, because that was also nerfed. The damn thing was not chargeable before and it shouldn't be now, in all honesty I say choose a different gun altogether or make the regular sniper back to it's in game strength. The demon sniper is an overall no go zone. |
|  | | Ayudante Member


Posts: 21 Join date: 2011-01-20 Location: The Void
 | Subject: Re: SSB Moveset Creation and Discussion Thread Wed Jun 27, 2012 8:26 pm | |
| Instead of making a "Metal Bending Toph," why don't you just make Lin instead? |
|  | | Guest Guest
 | Subject: Re: SSB Moveset Creation and Discussion Thread Thu Jun 28, 2012 3:55 am | |
| | Ayudante wrote: | | Instead of making a "Metal Bending Toph," why don't you just make Lin instead? | Lin could be very more resourceful with those skills imo. |
|  | | C_Mill24 Member


Posts: 2392 Join date: 2011-05-14 Age: 18 Location: Stuck here with nowhere to go.
 | Subject: Re: SSB Moveset Creation and Discussion Thread Thu Jun 28, 2012 9:54 am | |
| Made a moveset for Canvus Curse Kirby. C+C appreciated. |
|  | | MoonyGekko Member


Posts: 1634 Join date: 2010-07-15 Age: 15 Location: Chicago
 | Subject: Re: SSB Moveset Creation and Discussion Thread Thu Jun 28, 2012 2:53 pm | |
| Post your list's goddamn location when you add a moveset.
You do that every time. Nobody cares thatmuch about you movesets to remember it's page and place... |
|  | | C_Mill24 Member


Posts: 2392 Join date: 2011-05-14 Age: 18 Location: Stuck here with nowhere to go.
 | Subject: Re: SSB Moveset Creation and Discussion Thread Thu Jun 28, 2012 2:59 pm | |
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|  | | The Man Who Laughs Member


Posts: 731 Join date: 2011-10-16 Age: 19
 | Subject: Re: SSB Moveset Creation and Discussion Thread Thu Jun 28, 2012 3:06 pm | |
| Just an idea, but if anyone has a page, maybe you should post it in your sig so we don't have to search through 50 pages. |
|  | | MoonyGekko Member


Posts: 1634 Join date: 2010-07-15 Age: 15 Location: Chicago
 | Subject: Re: SSB Moveset Creation and Discussion Thread Thu Jun 28, 2012 4:13 pm | |
| Or you could just post it when you add one |
|  | | C_Mill24 Member


Posts: 2392 Join date: 2011-05-14 Age: 18 Location: Stuck here with nowhere to go.
 | Subject: Re: SSB Moveset Creation and Discussion Thread Fri Jun 29, 2012 3:35 pm | |
| Just started replaying Super Mario Strikers and said, "Why not?" So, I've made a moveset for the Super Team Robot. | Super Team Robot: | | | Super Team

Neutral Special: Shot: Super Team Robot takes out a soccer ball and starts to juggle it. The colored outline of the ball will change the longer it juggles the ball, going from purple to red, orange, yellow, and finally white. It will then kick the ball forward. The power of the attack is determined by the colored outline of the ball. Purple: Low damage and little knockback Red: Low-moderate damage and low knockback Orange: Moderate damage and knockback Yellow: Moderate-high damage and knockback White: High damage and knockback You can have the robot stop juggling the ball by either shielding or by pressing one of the direction keys. Not only does the colored outline of the ball affect the power of the special, but it also affects the attacks that involve the use of the soccer ball (excluding the final smash). The colored outline of the ball will fade back to its starting color after a while of it not being used.
Side Special: Big hit: Super Team Robot rushes forward and slams into an opponent at full force. This attack deals moderate damage and knockback.
Up Special: Rocket Feet: Super Team Robot ignites the thrusters beneath its feet and flies upward. This provides average vertical recovery and low horizontal recovery.
Down Special: Deke: Super Team Robot spins forward. This special is pretty much like a forward roll, but can be used while running but doesn't go backwards. When used in the air, it performs an aerial somersault similar to Zero Suit Samus' Down Special, just without the extra kick. This move is mainly meant for avoiding attacks.
Final Smash: Mega Strike: The ball that Super Team Robot uses in its attacks appears. It then kicks the ball up into the air, and then flies up. Next, a gauge appears as the robot flies up, just like the one in the actual game, Super Mario Strikers, or, the game the Super Team was absent from, Mario Strikers Charged. A white line appears along with a green area on either side on the gauge. Each green area has a small opening in it. The goal is to time the placement of the white line inside the green area, hopefully getting the white line placed in the small openings of the green area. After placing the white line with the special key, a clone of that same line will appear. Your goal with that one is pretty much the same as before: getting that white line as close to the opening of the green area as possible. After placing the white lines, the ball will begin to charge power. Then, Super Team Robot will kick it downwards. Depending on the placement of the white lines on the gauge determines the amount of balls that will shoot out. The closer the placements are to the openings, the amount of balls that will be fired will increase. The maximum number of balls that can be fired is 6 (which can only be done if the timing is close to or is perfect). The balls will rain down upon the stage like meteors, each one dealing high damage and knockback. | C+C would be well appreciated.
Last edited by C_Mill24 on Fri Jun 29, 2012 6:25 pm; edited 1 time in total |
|  | | All_Your_Base Member


Posts: 376 Join date: 2012-05-25 Age: 15 Location: In a swirling abyss of torment and misery
 | Subject: Re: SSB Moveset Creation and Discussion Thread Fri Jun 29, 2012 3:41 pm | |
| Due to the fact that every time I use him as an example, people go nuts, here he is. Its rather lengthy, so spoilers have been set in place. Don Kanonji NSpecial: Kanon'ji Style Final Attack: Kan'on Ball: | Spoiler: | | | Kanonji fires a small, mindblisteringly slow moving blue orb of energy. If it touches anything, it erupts into a mesium sized explosion, with knockback about as strong as a Falcon Punch. Note: If the Don Kanonji player is stupid enough to get hit with his own Kan'on Ball, by either being too close to the explosion or walking into the projectile, you will get damaged. |
SSpecial: Super Spirit Stick:| Spoiler: | | | Kanonji thrusts his Super Spirit Stick forward. If it hits anyone, the SSS releases a large Bolt of golden lightning-like Reitsu. If it misses, Kanonji is wide open to punishment. |
Uspecial: Karakuraizer Flying Machine:| Spoiler: | | | Kanonji hitches a ride on the Karakuraizer Flying Machine. No damage, but you can move it around freely. Until it runs out of fuel that is. |
DSpecial:| Spoiler: | | | Summon Karakura Superheroes: Randomly summon either Ururu, Jinta, Karin, Yuzu and Raku, or Kon. Ururu uses her Senren Bakusatsu Taiho to deal a decent amount of projectile damage, as well as medium splash damage to those caught in the blast. Jinta hits an opponant with his Muteki Tekkon, dealing about as much knockback as an uncharged Smash attack, but no damage. Karin kicks a soccer ball in an arc, dealing no damage, but decent hitstun. Yuzu apears very rarely, and summons Raku's fire lion thingy form, dealing about as much damage as a fully charges smash attack very quickly. 50% of the time, Kon shows up doing nothing. |
FS: Fatal Attack of Justice: Golden Kan'on Ball:| Spoiler: | | | Kanonji fires two Kan'on balls forward. If anyone touches them, they both explode. The explosion is about an eighth the size of Final Destination, and deals a hefty amount of knockback, just about enough to OHKO Jiggleypuff in Brawl. |
An example of the Kan'on Ball and the Karakuraizer flying machine. Thanks Bleach Wiki!
Last edited by All_Your_Base on Sun Jul 22, 2012 1:39 am; edited 1 time in total |
|  | | Light Yagami Member


Posts: 453 Join date: 2012-03-03 Age: 13 Location: Dead.
 | Subject: Re: SSB Moveset Creation and Discussion Thread Fri Jun 29, 2012 6:11 pm | |
| When I go on Bleach wiki I get Viruses. |
|  | | All_Your_Base Member


Posts: 376 Join date: 2012-05-25 Age: 15 Location: In a swirling abyss of torment and misery
 | Subject: Re: SSB Moveset Creation and Discussion Thread Fri Jun 29, 2012 7:43 pm | |
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|  | | CrackedFlaggen Member


Posts: 273 Join date: 2011-10-20 Age: 16 Location: On the brink of Insanity
 | Subject: Re: SSB Moveset Creation and Discussion Thread Fri Jun 29, 2012 10:23 pm | |
| I have gotten addicted to Pokemon Conquest and decided to make a moveset for the Warlord. Go check it out here. C+C appreciated. Edit: In related news. My Janemba sig now acts as a button taking you to my moveset page. |
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