| | SSB Moveset Creation and Discussion Thread | |
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C_Mill24 Member


Posts: 2389 Join date: 2011-05-14 Age: 18 Location: Stuck here with nowhere to go.
 | Subject: Re: SSB Moveset Creation and Discussion Thread Thu Jul 19, 2012 6:25 am | |
| | Morph Boy wrote: | *Epic facepalm* Are you serious? You made a moveset for a non-sentient vehicle? It's a waste of creativity. Here's a tip: when you want to make a moveset for a character, ask yourself "Can I imagine this character doing normals, tilts, throws, and aerials?" If the answer is yes, then that character is worthy of your time. I personally cannot see a warpstar doing any of that. Can you? | I possibly can with a lot of imagination, but I see where you're getting at. |
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C_Mill24 Member


Posts: 2389 Join date: 2011-05-14 Age: 18 Location: Stuck here with nowhere to go.
 | Subject: Re: SSB Moveset Creation and Discussion Thread Fri Jul 20, 2012 7:23 am | |
| LOOK EVERYONE! IT'S ANOTHER BORING GENERIC MOVESET! FROM WHO? WHO DO YOU THINK!? | Elder Shrooboid: | | | Elder Shrooboid
 Neutral Special: Fireball: Elder Shrooboid creates a fireball in one of its hands. Charging it up will create another fireball in his other hand. Each fireball deals minor damage.
Side Special: Spin Attack: Elder Shrooboid stretches out his arms and then spins rapidly forward. This attack deals consecutive minor damage to opponents.
Up Special: Iron Ball: Elder Shrooboid takes out an iron ball and spins around with it out stretched. This provides horizontal recovery and the ball deals moderate damage and knockback to any opponent it touches.
Down Special: Crystal: Elder Shrooboid creates a crystal and tosses it forward. If it misses an opponent, it will shatter, dealing minor damage to nearby opponents. If it hits an opponent, it will trap the opponent inside and immobilize them. Constantly pressing random keys or direction keys will help escape from the crystal. In the meantime though, Elder Shrooboid is able to attack the opponents without dealing knockback to them.
Final Smash: Second Phase: Elder Shrooboid enters his second phase; he grows in size. While in this form, he is resistant to knockback and his attacks increase in size and damage. This final smash is similar to a final form since he has a full moveset (including four special attacks). But all the attacks are the same.
Neutral Special: Fireball: Same as above except the projectiles are larger and deal more damage.
Side Special: Spin Attack: Same but larger and deals more damage.
Up Special: Iron Ball: Same except it deals heavy damage and provides more recovery.
Down Special: Crystal: Same idea. Opponents are trapped in the crystal much longer. | C+C appreciated. |
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C_Mill24 Member


Posts: 2389 Join date: 2011-05-14 Age: 18 Location: Stuck here with nowhere to go.
 | Subject: Re: SSB Moveset Creation and Discussion Thread Fri Jul 20, 2012 4:12 pm | |
| ...yeah. | Captain Skull: | | | Captain Skull

Neutral Special: Beam shot: Captain Skull fires an energy projectile out of his cannon arm. Two types of shots can be fired. Blue: a regular projectile that can be fired at no or high charge. Pink: a special projectile that homes in on opponents which can be fired at full charge. Blue projectiles deal low to low-moderate damage depending on the charge. They can also be fired rapidly. Pink projectiles deal moderate damage.
Side Special: Skull Spin: Captain Skull charges up and then spins forward. The power and distance of this special depends on the charge.
Up Special: Grappling hand: Captain Skull fires his hand at a nearby ledge as a tether recovery. As an attack, this deals low damage.
Down Special: Cannonball: Captain Skull charges up his cannon arm and fires a cannonball. The cannonball when fired deals moderate damage and knockback to any opponent it hits. After it flies a certain distance, the cannonball will fall to the ground and will be treated as an item. Yes, that means Captain Skull can be hit by a cannonball. If Captain Skull fully charges his cannon arm, he will fire a cannonball engulfed in flames, which deals fire damage. When this cannonball hits the ground, it will take a few moments to cool off, meaning it can still damage those who come to close. The cannonball has a few seconds until it explodes on the ground.
Final Smash: Super Cannonball: Captain Skull charges up his cannon arm, and fires a large cannonball into the air. As it is coming down, it can deal massive damage to opponents it hits along with spiking them downwards. When the cannonball hits the ground, it will create a massive explosion about 3/4 the size of Final Destination. The explosion deals massive damage and knockback to anyone caught in it. | C+C appreciated... blah blah blah you get the idea... probably? I think I'm out of control. |
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Light Yagami Member


Posts: 449 Join date: 2012-03-03 Age: 13 Location: Dead.
 | Subject: Re: SSB Moveset Creation and Discussion Thread Sat Jul 21, 2012 7:10 pm | |
| | Spoiler: | | |
 Balthier will be a sniper, his attacks are effective at long range and provide decent knockback, but most of his attacks are useless at close range.
Netural Special:Fires of War Fires a red cannonball at the enemy doing 15% damage, there is lag at the start with him charging the cannonball.Origin:[i]1st Rank Quickining[/i]
Side Special:Aim and Fire Charges Altiar for 5 seconds, the more it's charged, the more likely it is to hit the enemy.
Up Special:Tides of Fate Water Comes up through the Stage, Pushing and doing damage to other fighters who get caught and launching Balthier upwards.Origen:2nd Rank Quickining
Down Special:Element of Trechery Jumps Down to the Ground and summons a giant rock that hits the ground behind him.Origen:3rd rank Quickining
Final Smash.:Framfit It starts to rain on the stage. Balthier Summons Framfit who floats around the stage for 5 seconds and then uses Tsunami.After the animation the stage is underwater.Character's are racking up damage and doing the drowning animation, Balthier can move freely and attack.After 7 seconds, the Final Smash Ends. | C+C Appreaced
Last edited by Light Yagami on Fri Jul 27, 2012 5:17 pm; edited 2 times in total |
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C_Mill24 Member


Posts: 2389 Join date: 2011-05-14 Age: 18 Location: Stuck here with nowhere to go.
 | Subject: Re: SSB Moveset Creation and Discussion Thread Sat Jul 21, 2012 8:30 pm | |
| Alright, I've got two movesets which will pretty much get ignored anyway, ah forget it I'm posting them anyway. | Red-Brief J: | | | Red-Brief J
 Neutral Special: Fire Shot: Red-Brief J aims his hoof straight in front of him, and fires a fireball straight forward. Red-Brief J (you know it's really annoying to type out his name) can rapidly fire three projectiles at a time. The projectiles deal minor fire damage and travel a short distance.
Side Special: Flame Dash: Red-Brief J dashes forward covered in flames. This attack is similar to Fox's side special, as it travels forward and it helps in horizontal recovery.
Up Special: Red-Brief J rises up, rapidly flipping while surrounded in purple energy. He will then drop down as a second attack. This attack moves slowly, but it has attributes similar to Sonic's Homing Attack. 1) He will home in on nearby opponents. 2) If there aren't any nearby opponents, he will just aim for the ground, or ledge. This is a slow recovery option, but it works if used and timed correctly.
Down Special: Pirouette Dash: Red-Brief J charges up energy, and then begins spinning rapidly. He will continue spinning until you let go of the special key. While spinning, he can move around at quick speed (hence the word "dash" in the attacks name). This attack deals moderate damage, but can trap opponents and deal consecutive damage. The longer Red-Brief J keeps spinning, the power continues to drop.
Final Smash: Red-Brief J jumps high into the air. He will then drop down and slam onto the ground. When he slams the ground, he will release a shock wave of flames that spreads out to the width of Final Destination. The flames deal moderate fire damage and will continue to push opponents to the edge. |
| Winter Windster: | | | Winter Windster
 Neutral Special: Energy Shot: Winter Windster fires an energy projectile out of his mouth. Each projectile has homing properties but it only lasts for a short range. Each projectile deals moderate damage.
Side Special: Winter Wind: Winter Windster fires a blast of cold air out in front of him. This attack deals low damage and moderate knockback. Plus, it has a chance of freezing the opponent.
Up Special: Cloud Swim: Winter Windster rises up in a bed of clouds and swims forward. This provides excellent horizontal recovery, but it travels very slowly. While in the air, Winter Windster can drop boulders below him that can deal moderate damage and spike down mid-air opponents.
Down Special: Crater Wave: A crater sprouts from below Winter Windster. He then goes into it, begins to spin, and fires waves of energy from both sides. The waves deal moderate damage and knockback. This attack will continue as long as the special key is held. One can break Winter Windster out of this attack by hitting him from above. This attack cannot be used in mid-air.
Final Smash: Evil Eye: The background goes dark and the lights begin to dim. Winter Windster's eyes turn an evil red color, and energy starts to be pulled into them. Then, a strange sound will be emitted. Anyone within range of where Winter Windster is facing will be trapped in this final smash. Winter Windster then becomes multiple streams of energy that slam into the opponent and deal massive damage and knockback. | C(omments) and C(ritique) appreciated. First person to guess what game my last three movesets are from gets a cookie. |
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Light Yagami Member


Posts: 449 Join date: 2012-03-03 Age: 13 Location: Dead.
 | Subject: Re: SSB Moveset Creation and Discussion Thread Sat Jul 21, 2012 8:46 pm | |
| | C_Mill24 wrote: | Alright, I've got two movesets which will pretty much get ignored anyway, ah forget it I'm posting them anyway.| Red-Brief J: | | | Red-Brief J
 Neutral Special: Fire Shot: Red-Brief J aims his hoof straight in front of him, and fires a fireball straight forward. Red-Brief J (you know it's really annoying to type out his name) can rapidly fire three projectiles at a time. The projectiles deal minor fire damage and travel a short distance.
Side Special: Flame Dash: Red-Brief J dashes forward covered in flames. This attack is similar to Fox's side special, as it travels forward and it helps in horizontal recovery.
Up Special: Red-Brief J rises up, rapidly flipping while surrounded in purple energy. He will then drop down as a second attack. This attack moves slowly, but it has attributes similar to Sonic's Homing Attack. 1) He will home in on nearby opponents. 2) If there aren't any nearby opponents, he will just aim for the ground, or ledge. This is a slow recovery option, but it works if used and timed correctly.
Down Special: Pirouette Dash: Red-Brief J charges up energy, and then begins spinning rapidly. He will continue spinning until you let go of the special key. While spinning, he can move around at quick speed (hence the word "dash" in the attacks name). This attack deals moderate damage, but can trap opponents and deal consecutive damage. The longer Red-Brief J keeps spinning, the power continues to drop.
Final Smash: Red-Brief J jumps high into the air. He will then drop down and slam onto the ground. When he slams the ground, he will release a shock wave of flames that spreads out to the width of Final Destination. The flames deal moderate fire damage and will continue to push opponents to the edge. |
| Winter Windster: | | | Winter Windster
 Neutral Special: Energy Shot: Winter Windster fires an energy projectile out of his mouth. Each projectile has homing properties but it only lasts for a short range. Each projectile deals moderate damage.
Side Special: Winter Wind: Winter Windster fires a blast of cold air out in front of him. This attack deals low damage and moderate knockback. Plus, it has a chance of freezing the opponent.
Up Special: Cloud Swim: Winter Windster rises up in a bed of clouds and swims forward. This provides excellent horizontal recovery, but it travels very slowly. While in the air, Winter Windster can drop boulders below him that can deal moderate damage and spike down mid-air opponents.
Down Special: Crater Wave: A crater sprouts from below Winter Windster. He then goes into it, begins to spin, and fires waves of energy from both sides. The waves deal moderate damage and knockback. This attack will continue as long as the special key is held. One can break Winter Windster out of this attack by hitting him from above. This attack cannot be used in mid-air.
Final Smash: Evil Eye: The background goes dark and the lights begin to dim. Winter Windster's eyes turn an evil red color, and energy starts to be pulled into them. Then, a strange sound will be emitted. Anyone within range of where Winter Windster is facing will be trapped in this final smash. Winter Windster then becomes multiple streams of energy that slam into the opponent and deal massive damage and knockback. | C(omments) and C(ritique) appreciated. First person to guess what game my last three movesets are from gets a cookie. |
Wario World. |
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AEM Member


Posts: 1397 Join date: 2010-07-02 Age: 17 Location: Earth #1995
 | Subject: Re: SSB Moveset Creation and Discussion Thread Sat Jul 21, 2012 8:46 pm | |
| Wario World.
Herp da derp.
Edit: LOST BY HALF A SECOND. |
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ShadowHunter Member


Posts: 1367 Join date: 2010-07-02 Age: 17 Location: On a ruined and polluted planet suffering from many failures. (aka Earth)
 | Subject: Re: SSB Moveset Creation and Discussion Thread Sat Jul 21, 2012 9:23 pm | |
| Yay, someone else who knows Final Fantasy!
Well I think that Balthier's side special can be replaced by something better. Up special is a bit strange, a ladder should not appear out of nowhere nor his giant ship, and it would be better if he use one of his Mist charges, and Zalera could have been given to another character in millions of copies from different players with Balthier having another summoning, or else none at all. |
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All_Your_Base Member


Posts: 376 Join date: 2012-05-25 Age: 15 Location: In a swirling abyss of torment and misery
 | Subject: Re: SSB Moveset Creation and Discussion Thread Sun Jul 22, 2012 1:40 am | |
| Updated Don Kanonji, everyones favorite idiot tv host. Tips opinions all that jazz accepted. Please C+C. Bwahahahaha! And may the spirits always be with you. |
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C_Mill24 Member


Posts: 2389 Join date: 2011-05-14 Age: 18 Location: Stuck here with nowhere to go.
 | Subject: Re: SSB Moveset Creation and Discussion Thread Sun Jul 22, 2012 5:37 am | |
| | Light Yagami wrote: | | Wario World. | Ding ding ding! We have a winner! Too bad you just weren't a hair faster AEM. Now you get to watch me shove a cookie down someone's face. *Shoves cookie down Szayel's throat* |
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Morph Boy Member


Posts: 762 Join date: 2010-08-27 Age: 17 Location: The World of Literature
 | Subject: Re: SSB Moveset Creation and Discussion Thread Sun Jul 22, 2012 7:34 am | |
| Hey, guys. You might be wondering why the creator of this fine topic has yet to post any new move sets as of late. After all, why did he start this topic if he wasn't going to post in it? Well, I'm asking myself that too... LOOK! A COCK-TEASE! | Spoiler: | | |  |
*Disappears for a week* |
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Sage Member


Posts: 868 Join date: 2010-12-08 Age: 18 Location: The Cyber World
 | Subject: Re: SSB Moveset Creation and Discussion Thread Sun Jul 22, 2012 8:19 am | |
| Holy Shit! You're making a moveset for that guy?! I love that guy! |
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Morph Boy Member


Posts: 762 Join date: 2010-08-27 Age: 17 Location: The World of Literature
 | Subject: Re: SSB Moveset Creation and Discussion Thread Sun Jul 22, 2012 9:02 am | |
| | Sage wrote: | | Holy Shit! You're making a moveset for that guy?! I love that guy! | I was fishing for a reaction like that. Mission accomplished. Now all I need to do is leave for my trip and keep you suspenseful for a week. |
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AEM Member


Posts: 1397 Join date: 2010-07-02 Age: 17 Location: Earth #1995
 | Subject: Re: SSB Moveset Creation and Discussion Thread Sun Jul 22, 2012 4:35 pm | |
| Aha, so we're going to mention characters that we're going to make movesets for? Well I suppose it's my turn to share something to you all to get ready for. It is what a gentleman does, after all. | Spoiler: | | |  |
This will be no easy task... But as they say, every puzzle has an answer! |
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Light Yagami Member


Posts: 449 Join date: 2012-03-03 Age: 13 Location: Dead.
 | Subject: Re: SSB Moveset Creation and Discussion Thread Mon Jul 23, 2012 12:00 am | |
| | C_Mill24 wrote: | | Light Yagami wrote: | | Wario World. | Ding ding ding! We have a winner! Too bad you just weren't a hair faster AEM. Now you get to watch me shove a cookie down someone's face. *Shoves cookie down Szayel's throat* |
*coughs blood*
| Spoiler: | | | Julius's attacks have a very far range, however, his specials are only appendages for his combos.
Netural Special:Cross Boomerang Throws the Cross,goes to the length of Waiting Room, then comes back to the edge of Stage.
Side Special:Ommnita Varius Shuffles to the side and through enemys.
Up Special:Hippogryff Jumps up High.
Down Special:Axe Drop Kick. Throws the axe then smashes himself downward
Final Smash:Crucifix Floats his lengh into the air and starts attracting things to it.Then making a energy shape in the form of the crucifix.Enemys Who touch him will rack up damage in the Crucifix.The final Smash lasts for 20 seconds. |
C+C blahblah Now first person *picks up vilion*to guess who it is gets a surprise (side note, Cmill is the only one who can answer this). |
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| | SSB Moveset Creation and Discussion Thread | |
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