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The Man Who Laughs
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PostSubject: Re: SSB Moveset Creation and Discussion Thread   Mon Jul 23, 2012 1:08 am

Light Yagami wrote:
C_Mill24 wrote:
Light Yagami wrote:
Wario World.
Ding ding ding! We have a winner! Too bad you just weren't a hair faster AEM. Now you get to watch me shove a cookie down someone's face. *Shoves cookie down Szayel's throat*


*coughs blood*
Spoiler:
 

C+C blahblah
Now first person *picks up vilion*to guess who it is gets a surprise (side note, Cmill is the only one who can answer this).


Julius Belmont. AKA powers up so much buildings are destroyed Belmont.
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PostSubject: Re: SSB Moveset Creation and Discussion Thread   Mon Jul 23, 2012 3:34 am

AEM wrote:
Aha, so we're going to mention characters that we're going to make movesets for? Well I suppose it's my turn to share something to you all to get ready for.

It is what a gentleman does, after all.
Spoiler:
 

This will be no easy task... But as they say, every puzzle has an answer!
I'm afraid you missed the point. The only reason I showed that picture was to be a cock-tease, and then leave on my trip for a week to keep you guys in suspense and such. I wouldn't really show who I was doing under normal circumstances.
Now that you know: *throws smoke pellet down and vanishes*
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PostSubject: Re: SSB Moveset Creation and Discussion Thread   Mon Jul 23, 2012 6:52 am

AEM wrote:
Aha, so we're going to mention characters that we're going to make movesets for? Well I suppose it's my turn to share something to you all to get ready for.

It is what a gentleman does, after all.
Spoiler:
 

This will be no easy task... But as they say, every puzzle has an answer!

HOLY SHIT! The image doesn't play music.
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PostSubject: Re: SSB Moveset Creation and Discussion Thread   Mon Jul 23, 2012 11:08 pm

Mr. Despair wrote:
Light Yagami wrote:
C_Mill24 wrote:
Light Yagami wrote:
Wario World.
Ding ding ding! We have a winner! Too bad you just weren't a hair faster AEM. Now you get to watch me shove a cookie down someone's face. *Shoves cookie down Szayel's throat*


*coughs blood*
Spoiler:
 

C+C blahblah
Now first person *picks up vilion*to guess who it is gets a surprise (side note, Cmill is the only one who can answer this).


Julius Belmont. AKA powers up so much buildings are destroyed Belmont.

GODDAMMIT CMILL WAS SUPPOSED TO ANSWER
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The Man Who Laughs
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PostSubject: Re: SSB Moveset Creation and Discussion Thread   Mon Jul 23, 2012 11:44 pm

I didn't feel like reading the tiny text. What's my prize goddamnit?

I answered because I love castlevania btw. I wouldn't have bothered if it was a different series.
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PostSubject: Re: SSB Moveset Creation and Discussion Thread   Mon Jul 23, 2012 11:48 pm

Mr. Despair wrote:
I didn't feel like reading the tiny text. What's my prize goddamnit?

I answered because I love castlevania btw. I wouldn't have bothered if it was a different series.

*Pulls gun out of case*
*Shoots Cmill*
@Cmill
That was for shoving a cookie down my throat.
@Augus
There's your prize.
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PostSubject: Re: SSB Moveset Creation and Discussion Thread   Mon Jul 23, 2012 11:54 pm

Worth it.
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PostSubject: Re: SSB Moveset Creation and Discussion Thread   Tue Jul 24, 2012 3:22 pm

Morph Boy wrote:
Hey, guys. You might be wondering why the creator of this fine topic has yet to post any new move sets as of late. After all, why did he start this topic if he wasn't going to post in it? Well, I'm asking myself that too... LOOK! A COCK-TEASE!
Spoiler:
 

*Disappears for a week*


Zangief. Zangief. Well. Rufus anyone?
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PostSubject: Re: SSB Moveset Creation and Discussion Thread   Wed Jul 25, 2012 5:27 pm

Multi Moveset Time! To make up for all the "suspense".

Alternate Olimar.
N: Super Spray. Olimar fiddles around in his uniform, then pulls out a spray bottle, and fires either a blast of Ulta Bitter or Ultra Spicy Spray. The Ultra bitter is about 80% likely to be used, and turns the opponent to stone, stunning them for a few seconds. The Spicy causes anyone in his range to be faster, losing traction and finesse at the price of speed. This also empowers Olimar's current Pikmin, making them do 1.5x more d.amage and absorb more before dying.
Origin: The Sprays, found in Pikmin 2.
S: Betrayal. Olimar grabs a pikmin from his army, and shoves it in front of him. The Pikmin will absorb 5% damage before dying, but Olimar takes none. It's worthless if he has no Pikmin
Origin: Face it, this IS Pikmin as a whole.
U: Up we go! Olimar commands his Pikmin to throw him upwards, like he does them. Similar to his normal Up, he has a better recovery if he has all his Pikmin. Once they throw him, they hold on to his legs, so they don't fall to their deaths.
Origin: Based on how Olimar throws his pikmin, and how in the new Pikmin 3, the leaders throw each other.
D: Pikmin Pluck. The same as his normal Neutral, just moved because he needs it.
FS: Arrise, My Army! Olimar tweets his whistle, causing 100 Pikmin to pop out of the ground. They begin attacking everything in sight, similar to Pit's.
Origin: Olimar's full blown army of 100, summoned using a whistle power up from Pikmin 2, which allows him to 'pick'the Pikmin by blowing his whistle.

Demetriel, part of the Authority class, and a recorder of history.
N: Dumah. Pulls out Dumah, a flaming longsword. He brings it over his head, then does a heavy slash, releasing a slow moving flame wave that deals heavy fire damage and high hitstun, but poor knockback.
S: Authority. Demetriel readies some recording paper , then shoots it forward. The pages deal light damage and knockback, but travel far faster than his Neutral.
U: Kushiel. Deals an upward attack with a flaming whip, spiralling upwards in a flaming tornado, dealing multihit damage against incoming enemies.
D: Daniel. Snaps his fingers, then a flash of light comes from his hands, stunning any nearbh opponents
FS: Famine. Reaches out to grab an opponent. If he makes contact, he dons Famine, a set of gloves with weights on them. He grabs the oppoenent, and they recieve 1% damage for every 2/5 of a second, until they recieve around 50%in damage, then he punches them away with a powerful attack.

Maki and Ann, a pair of fighters like the Ice Climbers. Maki is a human is battle armor, and Ann is an Automaton, a self powered humanoid robot. They are fast and agile, and focus on combos to rack up damage.
N: 3V3 Shot. They each fire a blast of 3V3 (pronounced eve), the energy that fuels their weapons, armor, and other stuff. Think of it as a Lightsaber in a variety of forms. Anyway, the projectile is electrically charged, moves fast, deals poor damage and knockback, has decent hitstun, and can be fired relatively quickly, making it a good, fast way to damage opponents; especially with the pair firing.
S: 3V3 Combo. This functions similarly to Marth's. One press is one attack, second can be angled, and the third have varying properties. If no direction is pressed, they deal a single, reasonably powerful blow with what is basically a lightsaber. If angled upwards, the attack is an upwards attck with a n energy whip. If angled dowards, they toss their swords downwards, then make it spin, dealing multihit damage.
U: Boost. Ann locks her hands together, and Maki jumps off of them to recover, then ax kicks when she reaches her peak. Meanwhild, Ann hovers up to her side with thrusters. If Ann is dead, Maki only ax kicks.
D: 3V3 Field. They press their hands to the ground, and begin releasing a field of electricity as a shield around them, dealing multihit damage, and stunlocking unfortunate opponents. It can easily be penetrated by projectiles or any attacks that pass through, and only lasts a second or two.
FS: Overdrive. They bring their hilts to thier chests, then sacrifice 5% damage to increase the power of their attacks. It acts as a final form where all their attacks are bigger, stronger, and cause more damage.


Last edited by Reix on Wed Jul 25, 2012 8:01 pm; edited 4 times in total
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PostSubject: Re: SSB Moveset Creation and Discussion Thread   Wed Jul 25, 2012 5:29 pm

Reix wrote:
Multi Moveset Time! To make up for all the "suspense".

Alternate Olimar.
N: Super Spray. Olimar fiddles around in his uniform, then pulls out a spray bottle, and fires either a blast of Ulta Bitter or Ultra Spicy Spray. The Ultra bitter is about 80% likely to be used, and turns the opponent to stone, stunning them for a few seconds. The Spicy causes anyone in his range to be faster, losing traction and finesse at the price of speed. This also empowers Olimar's current Pikmin, making them do 1.5x more d.amage and absorb more before dying.
Origin: The Sprays, found in Pikmin 2.
S: Betrayal. Olimar grabs a pikmin from his army, and shoves it in front of him. The Pikmin will absorb 5% damage before dying, but Olimar takes none. It's worthless if he has no Pikmin
Origin: Face it, this IS Pikmin as a whole.
U: Up we go! Olimar commands his Pikmin to throw him upwards, like he does them. Similar to his normal Up, he has a better recovery if he has all his Pikmin. Once they throw him, they hold on to his legs, so they don't fall to their deaths.
Origin: Based on how Olimar throws his pikmin, and how in the new Pikmin 3, the leaders throw each other.
D: Pikmin Pluck. The same as his normal Neutral, just moved because he needs it.


Better as Louie then Olimar.

_________________
~DESU!


The story of a spriter:
 


"Death is a sweet fruit that we are brought to taste once in our life, but that is always at our fingertips."
-Megu Kakizaki,
Rozen Maiden.
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PostSubject: Re: SSB Moveset Creation and Discussion Thread   Wed Jul 25, 2012 5:31 pm

Kiddragon wrote:
Reix wrote:
Multi Moveset Time! To make up for all the "suspense".

Alternate Olimar.
N: Super Spray. Olimar fiddles around in his uniform, then pulls out a spray bottle, and fires either a blast of Ulta Bitter or Ultra Spicy Spray. The Ultra bitter is about 80% likely to be used, and turns the opponent to stone, stunning them for a few seconds. The Spicy causes anyone in his range to be faster, losing traction and finesse at the price of speed. This also empowers Olimar's current Pikmin, making them do 1.5x more d.amage and absorb more before dying.
Origin: The Sprays, found in Pikmin 2.
S: Betrayal. Olimar grabs a pikmin from his army, and shoves it in front of him. The Pikmin will absorb 5% damage before dying, but Olimar takes none. It's worthless if he has no Pikmin
Origin: Face it, this IS Pikmin as a whole.
U: Up we go! Olimar commands his Pikmin to throw him upwards, like he does them. Similar to his normal Up, he has a better recovery if he has all his Pikmin. Once they throw him, they hold on to his legs, so they don't fall to their deaths.
Origin: Based on how Olimar throws his pikmin, and how in the new Pikmin 3, the leaders throw each other.
D: Pikmin Pluck. The same as his normal Neutral, just moved because he needs it.


Better as Louie then Olimar.


Louie's FS would be Titan Dweevil. This is more of a proof of concept, to show that every character has multiple moveset options. My idea was that alternate costumes would signify the change, so Olimar's would obviously be Louie.
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PostSubject: Re: SSB Moveset Creation and Discussion Thread   Wed Jul 25, 2012 5:33 pm

Reix wrote:
Kiddragon wrote:
Reix wrote:
Multi Moveset Time! To make up for all the "suspense".

Alternate Olimar.
N: Super Spray. Olimar fiddles around in his uniform, then pulls out a spray bottle, and fires either a blast of Ulta Bitter or Ultra Spicy Spray. The Ultra bitter is about 80% likely to be used, and turns the opponent to stone, stunning them for a few seconds. The Spicy causes anyone in his range to be faster, losing traction and finesse at the price of speed. This also empowers Olimar's current Pikmin, making them do 1.5x more d.amage and absorb more before dying.
Origin: The Sprays, found in Pikmin 2.
S: Betrayal. Olimar grabs a pikmin from his army, and shoves it in front of him. The Pikmin will absorb 5% damage before dying, but Olimar takes none. It's worthless if he has no Pikmin
Origin: Face it, this IS Pikmin as a whole.
U: Up we go! Olimar commands his Pikmin to throw him upwards, like he does them. Similar to his normal Up, he has a better recovery if he has all his Pikmin. Once they throw him, they hold on to his legs, so they don't fall to their deaths.
Origin: Based on how Olimar throws his pikmin, and how in the new Pikmin 3, the leaders throw each other.
D: Pikmin Pluck. The same as his normal Neutral, just moved because he needs it.


Better as Louie then Olimar.


Louie's FS would be Titan Dweevil. This is more of a proof of concept, to show that every character has multiple moveset options. My idea was that alternate costumes would signify the change, so Olimar's would obviously be Louie.


Nah. Louie as separate, trying to kill his soldiers instead of using them (Betraying douche, I hate him.)

_________________
~DESU!


The story of a spriter:
 


"Death is a sweet fruit that we are brought to taste once in our life, but that is always at our fingertips."
-Megu Kakizaki,
Rozen Maiden.
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PostSubject: Re: SSB Moveset Creation and Discussion Thread   Wed Jul 25, 2012 5:36 pm

Kiddragon wrote:
Reix wrote:
Kiddragon wrote:
Reix wrote:
Multi Moveset Time! To make up for all the "suspense".

Alternate Olimar.
N: Super Spray. Olimar fiddles around in his uniform, then pulls out a spray bottle, and fires either a blast of Ulta Bitter or Ultra Spicy Spray. The Ultra bitter is about 80% likely to be used, and turns the opponent to stone, stunning them for a few seconds. The Spicy causes anyone in his range to be faster, losing traction and finesse at the price of speed. This also empowers Olimar's current Pikmin, making them do 1.5x more d.amage and absorb more before dying.
Origin: The Sprays, found in Pikmin 2.
S: Betrayal. Olimar grabs a pikmin from his army, and shoves it in front of him. The Pikmin will absorb 5% damage before dying, but Olimar takes none. It's worthless if he has no Pikmin
Origin: Face it, this IS Pikmin as a whole.
U: Up we go! Olimar commands his Pikmin to throw him upwards, like he does them. Similar to his normal Up, he has a better recovery if he has all his Pikmin. Once they throw him, they hold on to his legs, so they don't fall to their deaths.
Origin: Based on how Olimar throws his pikmin, and how in the new Pikmin 3, the leaders throw each other.
D: Pikmin Pluck. The same as his normal Neutral, just moved because he needs it.


Better as Louie then Olimar.


Louie's FS would be Titan Dweevil. This is more of a proof of concept, to show that every character has multiple moveset options. My idea was that alternate costumes would signify the change, so Olimar's would obviously be Louie.


Nah. Louie as separate, trying to kill his soldiers instead of using them (Betraying douche, I hate him.)


Now think of Olimar as a ruthless Dictator, not caring for his soldiers and watching them die for him so he may live. It's up to interpretation on how he feel s about them. But alternate costumes solve all the problems
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PostSubject: Re: SSB Moveset Creation and Discussion Thread   Wed Jul 25, 2012 5:56 pm

Reix wrote:
Now think of Olimar as a ruthless Dictator, not caring for his soldiers and watching them die for him so he may live. It's up to interpretation on how he feel s about them. But alternate costumes solve all the problems


Huh... Olimar has a real personnality given in the Nintendo games. He's curious and facined by the Pikmins, as well as caring for them. Not gonna kill them for no reasons, that is for sure.

_________________
~DESU!


The story of a spriter:
 


"Death is a sweet fruit that we are brought to taste once in our life, but that is always at our fingertips."
-Megu Kakizaki,
Rozen Maiden.
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PostSubject: Re: SSB Moveset Creation and Discussion Thread   Wed Jul 25, 2012 7:05 pm

Kiddragon wrote:
Reix wrote:
Now think of Olimar as a ruthless Dictator, not caring for his soldiers and watching them die for him so he may live. It's up to interpretation on how he feel s about them. But alternate costumes solve all the problems


Huh... Olimar has a real personnality given in the Nintendo games. He's curious and facined by the Pikmins, as well as caring for them. Not gonna kill them for no reasons, that is for sure.


Really depends on the player, but I digress.
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