| | [Mario] Buzzy Beetle (COMPLETED) | |
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Reix Member


Posts: 3057 Join date: 2010-09-12 Location: First Sphere of the Angelic Heirarchy
 | Subject: [Mario] Buzzy Beetle (COMPLETED) Sun Jan 22, 2012 9:54 pm | |
| Weight: 94, according to this: http://www.ssbwiki.com/Weight#SSBB_Weight_Ranking Speed: 3.3, according to this: http://wi-fi-tournaments.forumotion.com/t143-ssbb-character-speed-chart-slowest-to-fastest Jump: 2.3, according to this: http://www.ssbwiki.com/Jumping#Super_Smash_Bros._Brawl Playstyle: | Spoiler: | | | Buzzy is a bit like Sonic. He has a multitude of multi hit attacks that are made to cause rapid damage, but also has a few heavy hitters (Namely the Up Smash). He's in the medium range of speed and weight, (That shell's heavy, you know.) giving him opportunities to get away from slow opponents, and he can take a bit of a hit for someone his size. If the opponent is too fast, using Shell Roll as a counter chase attack is a good idea, or just straight up countering with Noko Bombette. |
Entrance- He should be touching the ceiling/sky box/whatever and be upside down. He drops downward, and when he's close to hitting his starting point, rotate him 180 degrees. Stance- Walk- Run- Hold last frame. Turn Around-  Jump- Hold last frame. Double jump- Hold and rotate the last frame. Back jump- Back double jump- Hold and rotate the last frame. Falling- Land- Basic combo
It goes punch, roll, block slam. He should roll forward during the roll frames. Neutral Special:Buster Beetle.
 Air

  This functions like Megaman's except with ice damage. Side Special: Shell Roll
Repeat frames 4-9. This should really be self explanatory. Up Special: Parabeetle
3-16
2-15 Pit. Down Special: Noko Bombette
If hit during frames 4-6, make it explode. Air
Hold frame three for a few seconds. Counter. If hit, he explodes. Forward Smash Smash- Hold and rotate frame 7. He should move forward a lot. Multihit. Up Smash Smash- Down Smash- Smash- This functions like Sonic's. He moves in a back and forth linear pattern. Neutral air- Hold frame 4. He should grow, shrink, then resume. Up air- Forward air- Rotate. He should move forward. Back air- He should move back, like Wario. Down air- Hit: Have him rotate 180 degrees. Right before he hits the ground, do the other 180. Aeriel Lands- These are built in. Crouch- He has no crouch. Down tilt- This can be held indefinitely. Up tilt- Forward tilt- Dash attack- Grab miss- Grab- Pummel- Foward throw- Up throw- Back throw- He stabs them so they go flying, then shoots a spine. Down throw- He drops them on top of him, then drills into them. Final Smash- Valor Up! This causes impressive damage and knockback. Decrease Buzzy's damage and knockback reception by 80%. Guard- Hold frame 4. Back Roll- Forward Roll- Sidestep- Shrink as if he was going into the background. Air dodge- Hold and rotate frame 4. Tech- Wall-Tech-
Wall-Jump-
Shield Break (Dizzy)- Sleep- Wake up- Hurt 1 (Hit)- Hurt 2 (Sent Flying)- Rotate. Hurt 3 (Dead)- Hurt 4 (Getting back up)- Hold and rotate frame 1. Get-up attack- Hold and rotate frame 1.
Edge lean- Hang- Have him rock slightly. Ledge attack- Ledge roll- Assist trophy- Hammer- Item Swing- Fire Flower Hold- Reuse Idle Walk While Using Item- Reuse walk for Fire Flower. Shoot: Item Shoot- Item toss- Forward: Up: Hold and rotate last frame. He should flip backwards. Down: He drops it. Back: Hold heavy object- Reuse idle. Walk w/heavy object- Reuse walk. H.O Throw- Forward: Hold and rotate frame 3. Up: Down: Drops it. Wall-Hit-] Climb ladder- Ride down ladder- Crawl- Swim- Drown- G&W Ball- Super Spicy Curry- Electric Hit- Up Taunt- Side Taunt- Down Taunt- Win- Lose/clap- Two of these appear. He repeatedly bounces between them. Revival Platform- Same as Entrance, but touching this. Misc.
Series Icon: Same as Mario. Preview-

Attacks and Sound Effects Generic. Win Theme 1:00-1:06
Damage: 
Classic:  Adventure:  All Star:  FS:  Selection:  
Last edited by Reiforce on Sun Feb 19, 2012 4:05 pm; edited 22 times in total |
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Ken Takazuki Member


Posts: 849 Join date: 2010-10-30 Age: 14 Location: Well I
 | Subject: Re: [Mario] Buzzy Beetle (COMPLETED) Sun Jan 22, 2012 10:07 pm | |
| Eeeehh. I guess it's fine, but the stance needs work. Again, ehh. |
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Reix Member


Posts: 3057 Join date: 2010-09-12 Location: First Sphere of the Angelic Heirarchy
 | Subject: Re: [Mario] Buzzy Beetle (COMPLETED) Sun Jan 22, 2012 10:11 pm | |
| | Ken Takazuki wrote: | Eeeehh. I guess it's fine, but the stance needs work. Again, ehh. |
I really have no idea what to do with the idle other than that. |
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Ken Takazuki Member


Posts: 849 Join date: 2010-10-30 Age: 14 Location: Well I
 | Subject: Re: [Mario] Buzzy Beetle (COMPLETED) Sun Jan 22, 2012 10:12 pm | |
| | Reiforce wrote: | | Ken Takazuki wrote: | Eeeehh. I guess it's fine, but the stance needs work. Again, ehh. |
I really have no idea what to do with the idle other than that. | At least try to make it a bit smoother than jerky, I guess. I had an idea, but it's hard to explain. |
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The Bean Member


Posts: 963 Join date: 2010-08-13 Age: 14 Location: East Blue
 | Subject: Re: [Mario] Buzzy Beetle (COMPLETED) Sun Jan 22, 2012 10:21 pm | |
| Is it just me, or does Nspec has a different shell color? |
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Reix Member


Posts: 3057 Join date: 2010-09-12 Location: First Sphere of the Angelic Heirarchy
 | Subject: Re: [Mario] Buzzy Beetle (COMPLETED) Sun Jan 22, 2012 10:27 pm | |
| | trebean wrote: | | Is it just me, or does Nspec has a different shell color? |
I completely missed that. |
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Waddle Dont Member


Posts: 79 Join date: 2011-02-21 Location: I DUNNO MARS?!
 | Subject: Re: [Mario] Buzzy Beetle (COMPLETED) Sun Jan 22, 2012 10:28 pm | |
| Kewl. I never thought that buzzy beetle would have enough attacks for a moveset. |
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sonicstormer38 Member


Posts: 1231 Join date: 2010-12-18 Age: 18 Location: Why do you need this information again?
 | Subject: Re: [Mario] Buzzy Beetle (COMPLETED) Mon Jan 23, 2012 2:43 am | |
| Make the run and side special different from each other. |
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The Bean Member


Posts: 963 Join date: 2010-08-13 Age: 14 Location: East Blue
 | Subject: Re: [Mario] Buzzy Beetle (COMPLETED) Mon Jan 23, 2012 4:07 am | |
| Why don't you add spikes on the Sspec? |
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C_Mill24 Member


Posts: 2387 Join date: 2011-05-14 Age: 18 Location: Stuck here with nowhere to go.
 | Subject: Re: [Mario] Buzzy Beetle (COMPLETED) Mon Jan 23, 2012 4:52 am | |
| | trebean wrote: | | Why don't you add spikes on the Sspec? | Because there was never a subspecies of Buzzy Beetle that had spikes. |
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TehKrazeh1 Member


Posts: 2319 Join date: 2011-04-30 Age: 93 Location: Heddkwarterz
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The Bean Member


Posts: 963 Join date: 2010-08-13 Age: 14 Location: East Blue
 | Subject: Re: [Mario] Buzzy Beetle (COMPLETED) Mon Jan 23, 2012 5:27 am | |
| | Tael wrote: | | trebean wrote: | | Why don't you add spikes on the Sspec? | Because there was never a subspecies of Buzzy Beetle that had spikes. |
What do you call a Spike Top then? |
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Luke Member

Posts: 1156 Join date: 2011-10-31 Age: 18 Location: Germany
 | Subject: Re: [Mario] Buzzy Beetle (COMPLETED) Mon Jan 23, 2012 6:49 am | |
| Looks good so far, Rei. I really like the sprite.
Just fix the other stuff already mentioned. |
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Gamma Member


Posts: 1374 Join date: 2010-07-04 Age: 16
 | Subject: Re: [Mario] Buzzy Beetle (COMPLETED) Mon Jan 23, 2012 12:11 pm | |
| Looks good so far. Just fix what everyone else said. |
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Meta-Mind Member


Posts: 659 Join date: 2011-08-20 Location: The Temple of Hylia
 | Subject: Re: [Mario] Buzzy Beetle (COMPLETED) Mon Jan 23, 2012 1:48 pm | |
| Yeah, I say change either the run or the SSpec. It'd be really annoying to be playing as Buzzy and think I'm running, try to Dash Attack/activate the Side Special, and end up canceling the Special right in front of my foe. |
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| | [Mario] Buzzy Beetle (COMPLETED) | |
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