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 [Mario] Buzzy Beetle (COMPLETED)

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Reix
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PostSubject: [Mario] Buzzy Beetle (COMPLETED)   Sun Jan 22, 2012 9:54 pm

Weight: 94, according to this: http://www.ssbwiki.com/Weight#SSBB_Weight_Ranking
Speed: 3.3, according to this: http://wi-fi-tournaments.forumotion.com/t143-ssbb-character-speed-chart-slowest-to-fastest
Jump: 2.3, according to this: http://www.ssbwiki.com/Jumping#Super_Smash_Bros._Brawl

Playstyle:
Spoiler:
 


Entrance- He should be touching the ceiling/sky box/whatever and be upside down. He drops downward, and when he's close to hitting his starting point, rotate him 180 degrees.
Stance-
Walk-
Run- Hold last frame.
Turn Around-
Jump- Hold last frame.
Double jump- Hold and rotate the last frame.
Back jump-
Back double jump- Hold and rotate the last frame.
Falling-
Land-
Basic combo
It goes punch, roll, block slam. He should roll forward during the roll frames.
Neutral Special:Buster Beetle.

Air


This functions like Megaman's except with ice damage.
Side Special: Shell Roll
Repeat frames 4-9.
This should really be self explanatory.
Up Special: Parabeetle
3-16
2-15
Pit.
Down Special: Noko Bombette
If hit during frames 4-6, make it explode.
Air
Hold frame three for a few seconds.
Counter. If hit, he explodes.
Forward Smash
Smash- Hold and rotate frame 7. He should move forward a lot. Multihit.
Up Smash
Smash-
Down Smash-
Smash- This functions like Sonic's. He moves in a back and forth linear pattern.
Neutral air- Hold frame 4. He should grow, shrink, then resume.
Up air-
Forward air- Rotate. He should move forward.
Back air- He should move back, like Wario.
Down air- Hit: Have him rotate 180 degrees. Right before he hits the ground, do the other 180.
Aeriel Lands- These are built in.
Crouch- He has no crouch.
Down tilt- This can be held indefinitely.
Up tilt-
Forward tilt-
Dash attack-
Grab miss-
Grab-
Pummel-
Foward throw-
Up throw-
Back throw- He stabs them so they go flying, then shoots a spine.
Down throw- He drops them on top of him, then drills into them.
Final Smash- Valor Up! This causes impressive damage and knockback. Decrease Buzzy's damage and knockback reception by 80%.
Guard- Hold frame 4.
Back Roll-
Forward Roll-
Sidestep-Shrink as if he was going into the background.
Air dodge- Hold and rotate frame 4.
Tech-
Wall-Tech-
Wall-Jump-
Shield Break (Dizzy)-
Sleep-
Wake up-
Hurt 1 (Hit)-
Hurt 2 (Sent Flying)- Rotate.
Hurt 3 (Dead)- Hurt 4 (Getting back up)- Hold and rotate frame 1.
Get-up attack-Hold and rotate frame 1.

Edge lean-
Hang- Have him rock slightly.
Ledge attack-
Ledge roll-
Assist trophy-
Hammer-
Item Swing-
Fire Flower Hold- Reuse Idle
Walk While Using Item- Reuse walk for Fire Flower. Shoot:
Item Shoot-
Item toss-
Forward:
Up: Hold and rotate last frame. He should flip backwards.
Down: He drops it.
Back:
Hold heavy object- Reuse idle.
Walk w/heavy object- Reuse walk.
H.O Throw-
Forward: Hold and rotate frame 3.
Up:
Down: Drops it.
Wall-Hit-]
Climb ladder-
Ride down ladder-
Crawl-
Swim-
Drown-
G&W Ball-
Super Spicy Curry-
Electric Hit-
Up Taunt-
Side Taunt-
Down Taunt-
Win-
Lose/clap- Two of these appear. He repeatedly bounces between them.
Revival Platform- Same as Entrance, but touching this.
Misc.

Series Icon: Same as Mario.
Preview-


Attacks and Sound Effects Generic.
Win Theme
1:00-1:06

Damage:

Classic:
Adventure:
All Star:
FS:
Selection:


Last edited by Reiforce on Sun Feb 19, 2012 4:05 pm; edited 22 times in total
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Ken Takazuki
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PostSubject: Re: [Mario] Buzzy Beetle (COMPLETED)   Sun Jan 22, 2012 10:07 pm

Eeeehh.
I guess it's fine, but the stance needs work.
Again, ehh.
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Reix
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PostSubject: Re: [Mario] Buzzy Beetle (COMPLETED)   Sun Jan 22, 2012 10:11 pm

Ken Takazuki wrote:
Eeeehh.
I guess it's fine, but the stance needs work.
Again, ehh.


I really have no idea what to do with the idle other than that.
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PostSubject: Re: [Mario] Buzzy Beetle (COMPLETED)   Sun Jan 22, 2012 10:12 pm

Reiforce wrote:
Ken Takazuki wrote:
Eeeehh.
I guess it's fine, but the stance needs work.
Again, ehh.


I really have no idea what to do with the idle other than that.
At least try to make it a bit smoother than jerky, I guess. I had an idea, but it's hard to explain.
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PostSubject: Re: [Mario] Buzzy Beetle (COMPLETED)   Sun Jan 22, 2012 10:21 pm

Is it just me, or does Nspec has a different shell color?
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PostSubject: Re: [Mario] Buzzy Beetle (COMPLETED)   Sun Jan 22, 2012 10:27 pm

trebean wrote:
Is it just me, or does Nspec has a different shell color?


I completely missed that.
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PostSubject: Re: [Mario] Buzzy Beetle (COMPLETED)   Sun Jan 22, 2012 10:28 pm

Kewl. I never thought that buzzy beetle would have enough attacks for a moveset.
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PostSubject: Re: [Mario] Buzzy Beetle (COMPLETED)   Mon Jan 23, 2012 2:43 am

Make the run and side special different from each other.
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PostSubject: Re: [Mario] Buzzy Beetle (COMPLETED)   Mon Jan 23, 2012 4:07 am

Why don't you add spikes on the Sspec?
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PostSubject: Re: [Mario] Buzzy Beetle (COMPLETED)   Mon Jan 23, 2012 4:52 am

trebean wrote:
Why don't you add spikes on the Sspec?
Because there was never a subspecies of Buzzy Beetle that had spikes.
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PostSubject: Re: [Mario] Buzzy Beetle (COMPLETED)   Mon Jan 23, 2012 5:04 am

Tael wrote:
trebean wrote:
Why don't you add spikes on the Sspec?
Because there was never a subspecies of Buzzy Beetle that had spikes.




And I think the sprites need a bit more work on shaping and stuff, and you sorta just made the run and the side special exactly the same.
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PostSubject: Re: [Mario] Buzzy Beetle (COMPLETED)   Mon Jan 23, 2012 5:27 am

Tael wrote:
trebean wrote:
Why don't you add spikes on the Sspec?
Because there was never a subspecies of Buzzy Beetle that had spikes.

What do you call a Spike Top then?
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PostSubject: Re: [Mario] Buzzy Beetle (COMPLETED)   Mon Jan 23, 2012 6:49 am

Looks good so far, Rei. I really like the sprite.

Just fix the other stuff already mentioned.
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PostSubject: Re: [Mario] Buzzy Beetle (COMPLETED)   Mon Jan 23, 2012 12:11 pm

Looks good so far. Just fix what everyone else said.
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PostSubject: Re: [Mario] Buzzy Beetle (COMPLETED)   Mon Jan 23, 2012 1:48 pm

Yeah, I say change either the run or the SSpec. It'd be really annoying to be playing as Buzzy and think I'm running, try to Dash Attack/activate the Side Special, and end up canceling the Special right in front of my foe.
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[Mario] Buzzy Beetle (COMPLETED)

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