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 [Mario] Bowser Jr.

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Acception?
Yes
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No
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sonicstormer38
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PostSubject: [Mario] Bowser Jr.   Sat Jan 28, 2012 4:42 am

PLAYSTYLE
Spoiler:
 


INFORMATION
Spoiler:
 


Entrance-
Stance-
Walk-
Run-
Turn Around-
Jump-
Double jump-
Back jump-
Back double jump-
Falling-
Land-
Basic combo
(WIP)
Neutral Special: Fireball

Air

Description: Bowser Jr. fires a ball of fire from his mouth. The fireball moves slowly, and does average damage, and low knockback. If the fireball hits a wall, fire will remain at the place of contact for a few seconds, in a similar way to Ness' PK Fire.
Side Special: Paintbrush

Air

Description: Bowser Jr gets out his paintbrush and flicks it forward, releasing a ball of paint from the brush. The ball of paint travels in an arc shape, and does low dmage and knockback if it hits an opponent. If the ball of paint hits the floor, the paint will remain on the ground for a certain amount of time. If an opponent stands on the paint, they will slide around uncontrollably and slowly take damage.
Up Special: Koopa Clown Car Jr.
Start-
During-
End-
Air
Start-
During-
End-
Description: Bowser Jr gets out his Koopa Clom Car Jr and clmbs into it. This works in a similar way to Snake's up special. When the special is over, Bowser Jr jumps out of the Clown Car, leaving it to fall like Sonic's spring.
Down Special: Sonic Roar

Air

Description: Bowser Jr. roars, letting out sound waves upon doing so. If an opponent gets hit by the waves, they will be unable to move for a few seconds.
Forward Smash
Smash-
Up Smash
Smash-
Down Smash-
Smash-
Neutral air-
Up air-
Forward air-
Back air-
Down air-
Aeriel Lands-
Crouch-
Down tilt-
Up tilt-
Forward tilt-
Dash attack-
Grab miss-
Grab-
Pummel-
Foward throw-
Up throw-
Back throw-
Down throw-
Final Smash-
Guard-
Back Roll-
Forward Roll-
Sidestep-
Air dodge-
Tech-
Wall-Tech-
Wall-Jump-
Shield Break (Dizzy)-
Sleep-
Wake up-
Hurt 1 (Hit)-
Hurt 2 (Sent Flying)-
Hurt 3 (Dead)-
Hurt 4 (Getting back up)-
Get-up attack-
Edge lean-
Hang-
Ledge attack-
Ledge roll-
Assist trophy-
Hammer-
Item Swing-
Fire Flower Hold-
Walk While Using Item-
Item Shoot-
Item toss-
Forward:
Up:
Down:
Back:
Hold heavy object-
Walk w/heavy object-
H.O Throw-
Forward:
Up:
Down:
Wall-Hit-
Climb ladder-
Ride down ladder-
Crawl-
Swim-
Drown-
G&W Ball-
Super Spicy Curry-
Electric Hit-
Up Taunt-
Side Taunt-
Down Taunt-
Win-
Lose/clap-
Revival Platform-

Misc.
Damage meter-
Selection-
Series icon-
Trophies:
Classic-
Adventure-
All-star-
Final Smash-
Preview-

Attacks and Sound Effects-
Main theme-
Win Theme-

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Last edited by sonicstormer38 on Thu Apr 05, 2012 9:00 am; edited 2 times in total
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Damian
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PostSubject: Re: [Mario] Bowser Jr.   Sat Jan 28, 2012 5:26 am

Most animations are really low in animation quality, like turn around and hang.
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PostSubject: Re: [Mario] Bowser Jr.   Sat Jan 28, 2012 6:37 am

The sprites are extremely choppy themselves, and they should match Bowser, and all animations are choppy as hell. Maybe not so much the idle.
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arctic the fox
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PostSubject: Re: [Mario] Bowser Jr.   Sat Jan 28, 2012 7:25 am

These animations are sucky and the sprite is bad. Just bad. Nothing really left to say.
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PostSubject: Re: [Mario] Bowser Jr.   Sat Jan 28, 2012 8:12 am

What is funny is that I made that sprite, and when I posted it people liked it.
Oh, how the times change.

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PostSubject: Re: [Mario] Bowser Jr.   Sat Jan 28, 2012 8:15 am

I like the sprite, but the animations are just boring.
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PostSubject: Re: [Mario] Bowser Jr.   Sat Jan 28, 2012 8:36 am

What everyone else said.

Can't wait to see this finished though.
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PostSubject: Re: [Mario] Bowser Jr.   Sat Jan 28, 2012 8:48 am

He needs movement in his hair, his eyes should be just black, and I think it will help if he opens his mouth or at least changes expressions in some animations.
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PostSubject: Re: [Mario] Bowser Jr.   Sat Jan 28, 2012 8:49 am

>.< He's looking at me! Please change that!

And Bowser Jr. need more comical things then serious ones, like having him flailing his legs like crazy in the hang.

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PostSubject: Re: [Mario] Bowser Jr.   Sat Jan 28, 2012 8:55 am

The animations will be improved on in the future.

Fow now, they are there as the five animations needed to start the expanson.

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PostSubject: Re: [Mario] Bowser Jr.   Sat Jan 28, 2012 9:07 am

sonicstormer38 wrote:
The animations will be improved on in the future.

Fow now, they are there as the five animations needed to start the expanson.


You should just lock it right now, and start it later. The sprites and animations are choppy and bad, and there's no use keeping it open.
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PostSubject: Re: [Mario] Bowser Jr.   Sat Jan 28, 2012 9:16 am

The Fiendlord wrote:
sonicstormer38 wrote:
The animations will be improved on in the future.

Fow now, they are there as the five animations needed to start the expanson.


You should just lock it right now, and start it later. The sprites and animations are choppy and bad, and there's no use keeping it open.

When I first started Shy Guy, all my animations sucked a lot more than Sonicstormer's do right now.

Just give him time to adjust the animations. There's no point in deleting the whole topic if he's gonna improve the animations anyway.
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PostSubject: Re: [Mario] Bowser Jr.   Sat Jan 28, 2012 9:19 am

Lukepi wrote:
The Fiendlord wrote:
sonicstormer38 wrote:
The animations will be improved on in the future.

Fow now, they are there as the five animations needed to start the expanson.


You should just lock it right now, and start it later. The sprites and animations are choppy and bad, and there's no use keeping it open.

When I first started Shy Guy, all my animations sucked a lot more than Sonicstormer's do right now.

Just give him time to adjust the animations. There's no point in deleting the whole topic if he's gonna improve the animations anyway.


Nooo, when you started, it was the sprites, not animations.
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PostSubject: Re: [Mario] Bowser Jr.   Sat Jan 28, 2012 9:30 am

I say fix the quality and choppyness and make it so the eyes are facing in the direction behind him (They are facing behind him not in front look at the pupils [black]) Regardless what is with people in posting placeholder animations when they know they are horrible. I say get 5 new animations by tomorrow or lock. If Lukepi could do it in a day so can you.
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PostSubject: Re: [Mario] Bowser Jr.   Sat Jan 28, 2012 9:30 am

The Fiendlord wrote:
Lukepi wrote:
The Fiendlord wrote:
sonicstormer38 wrote:
The animations will be improved on in the future.

Fow now, they are there as the five animations needed to start the expanson.


You should just lock it right now, and start it later. The sprites and animations are choppy and bad, and there's no use keeping it open.

When I first started Shy Guy, all my animations sucked a lot more than Sonicstormer's do right now.

Just give him time to adjust the animations. There's no point in deleting the whole topic if he's gonna improve the animations anyway.


Nooo, when you started, it was the sprites, not animations.

Well, the animations sucked as well. remember the old idle? Ugh.

But really guys, just give him some time to fix the animations.
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