| | [Mario] Metal Mario (Community Expansion) (9% Done) | |
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Sir Gamma I Member


Posts: 1708 Join date: 2010-07-04 Age: 15
 | Subject: [Mario] Metal Mario (Community Expansion) (9% Done) Mon Feb 06, 2012 2:58 pm | |
| This is now a Community Expansion. If anyone wants to join, post here saying what you want to do. Old animations will be redone. Basic Motions: Asch the Bloody Jump: Smashes: Meta-Mind Specials: Mr. Γ Tilts: Lukepi Airs: Reiforce Grabs/Throws: Defense: Techs: Status Ailments: Hurts: Tao-Sensei Ledge: Item Throws: Heavy Object: Other Items: Misc.: Taunts: Trophies: Killemkindly Entrance- Stance-  Walk- Run- Turn Around- Jump-  Double jump- Back jump- Back double jump- Falling-  Land-  Basic combo Neutral Special: Shell Air Description: Metal Mario throws either a Green or Red shell. Green does low damage and knockback, Red does more damage and knockback and is slightly faster, and it follows opponents. There's a small chance he'll throw a Spiny Blue Shell, which homes in on an opponent and produces a large blue explosion when hit. Side Special: Boost Air Description: Metal Mario dashes forward, like Fox, but slower, and he keeps his momentum afterward. Up Special: Winged Cap Staying in one spot:  Moving (should be rotated in the correct direction):  Air Same Description: Metal Mario dons a winged hat and is able to fly around like Pit for a few seconds. Down Special: Metal Tornado Air Description: Just to represent his appearence in SSB, it's a clone of Mario's. Forward Smash Smash- Up Smash Smash- Down Smash Smash- Neutral air-  Up air-  Forward air-  Back air- Down air-  Aeriel Lands- Crouch- Down tilt- Up tilt- Forward tilt- Dash attack- Grab miss- Grab- Pummel- Foward throw- Up throw- Back throw- Down throw- Final Smash- Kart- Metal Mario gets into a Kart and is able to drive around the stage. He can hurt people just by driving into them, doing more damage the faster he was going. --Neutral Special- Same as normal form. --Forward Special- Same as normal form. --Up Special- Ramp- He doesn't really use a ramp, but he boosts upward at about a 55 degree angle and then opens up a hang glider, which works like a normal glide. --Down Special- Banana Peel- Works like Diddy Kong's Down Special. Guard- Back Roll- Forward Roll- Sidestep- Air dodge- Tech- Wall-Tech- Wall-Jump- Shield Break (Dizzy)- Sleep- Wake up- Hurt 1 (Hit)- Hurt 2 (Sent Flying)- Hurt 3 (Dead)- Hurt 4 (Getting back up)- Get-up attack- Edge lean- Hang- Ledge attack- Ledge roll- Assist trophy- Hammer- Item Swing- Fire Flower Hold- Walk While Using Item- Item Shoot- Item toss- Forward: Up: Down: Back: Hold heavy object- Walk w/heavy object- H.O Throw- Forward: Up: Down: Wall-Hit- Climb ladder- Ride down ladder- Crawl- Swim- Drown- G&W Ball- Super Spicy Curry- Electric Hit- Up Taunt- Side Taunt- Down Taunt- Win- Lose/clap- Revival Platform- Misc. Main Theme Attacks and Sound Effects Win Theme _________________  3DS Friend Code: 3695-0119-1695 My SSF2 Mains (in order, more or less): Black MageWarioDonkey KongSonicYoshiIchigoFox| Kiddragon wrote: | | goddammit you're good with jelly. |
Last edited by Mr. Γ on Sun Mar 25, 2012 9:16 am; edited 6 times in total |
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Tael Member


Posts: 3058 Join date: 2011-05-14 Age: 17 Location: Nowhere.
 | Subject: Re: [Mario] Metal Mario (Community Expansion) (9% Done) Mon Feb 06, 2012 2:59 pm | |
| He's here! I'm liking it so far. Edit: This also needs a poll. |
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Meta-Mind Member


Posts: 1274 Join date: 2011-08-20 Location: The Temple of Hylia
 | Subject: Re: [Mario] Metal Mario (Community Expansion) (9% Done) Mon Feb 06, 2012 3:05 pm | |
| Well, the animations are smooth (even though they're mostly just edits of the Mario already in the game) and the moveset makes him a potential Mario 64 AND Mario Kart rep, reducing the chances of somebody getting PM'd by a noob and asked "cud u plz do 64 mrio/kart mrio." I like it. |
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Sir Gamma I Member


Posts: 1708 Join date: 2010-07-04 Age: 15
 | Subject: Re: [Mario] Metal Mario (Community Expansion) (9% Done) Mon Feb 06, 2012 3:08 pm | |
| Thanks guys. Yeah, it was hard getting the animations to look so good.
I had to use Wayback Machine to get Mario's animations from the SSF2 Animation Archive (because, you know, it's been closed except to devs for a while), and the idle was a pain to make. It took several hours. _________________  3DS Friend Code: 3695-0119-1695 My SSF2 Mains (in order, more or less): Black MageWarioDonkey KongSonicYoshiIchigoFox| Kiddragon wrote: | | goddammit you're good with jelly. |
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AEM Member


Posts: 1949 Join date: 2010-07-02 Age: 16 Location: The Universe.
 | Subject: Re: [Mario] Metal Mario (Community Expansion) (9% Done) Mon Feb 06, 2012 3:40 pm | |
| I'm lovin' it!
He should be able to hurt people by touching them in his Final Smash. _________________ 3DS Friend Code0173-1291-6111  |
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Sir Gamma I Member


Posts: 1708 Join date: 2010-07-04 Age: 15
 | Subject: Re: [Mario] Metal Mario (Community Expansion) (9% Done) Mon Feb 06, 2012 3:41 pm | |
| | Vader Kid wrote: | I'm lovin' it!
He should be able to hurt people by touching them in his Final Smash. |
Yeah, that makes sense. I'll add that._________________  3DS Friend Code: 3695-0119-1695 My SSF2 Mains (in order, more or less): Black MageWarioDonkey KongSonicYoshiIchigoFox| Kiddragon wrote: | | goddammit you're good with jelly. |
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Lukepi Member


Posts: 1712 Join date: 2011-10-31 Age: 17 Location: Rollin' and Scratchin'
 | Subject: Re: [Mario] Metal Mario (Community Expansion) (9% Done) Mon Feb 06, 2012 4:02 pm | |
| Alright, he's started!
Animations look great so far, and I still love the moveset.
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Reix Member


Posts: 3687 Join date: 2010-09-12 Location: First Sphere of the Angelic Heirarchy
 | Subject: Re: [Mario] Metal Mario (Community Expansion) (9% Done) Mon Feb 06, 2012 4:23 pm | |
| You're a pretty respected member here. If you ask, they might give you the Mario sheet if you tell them you're doing this. _________________ That's like you waking up one day to find you've evolved an immunity to slash wounds, then immediately leaping out of bed and sprinting off into the woods so you can use your newfound abilities to hunt down a grizzly bear, rip its claws off and start beating wolves with them.
They do the opposite of dying. They live even harder.
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Tanner Member


Posts: 347 Join date: 2011-12-29 Location: Not too long ago, in the far off land of Beaumont, Canada
 | Subject: Re: [Mario] Metal Mario (Community Expansion) (9% Done) Mon Feb 06, 2012 4:50 pm | |
| Instead of Pit, I think the USpec should work like Meta Knight. Think about it, the Flying Cap was more of a Gliding Cap, really. The Gliding physics are basically the same as the Flying Cap physics. Oh, and will it be the normal kart from 7, the Pipe Frame or his official kart, the B-Dasher?
Other than that, I love this moveset! Can't wait! |
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Kiddragon Member


Posts: 3178 Join date: 2010-09-23 Age: 15 Location: Here
 | Subject: Re: [Mario] Metal Mario (Community Expansion) (9% Done) Mon Feb 06, 2012 5:24 pm | |
| The sheet is on the internet, and I think I have it close...
But seems good to me. _________________ ~DESU! | The story of a spriter: | | | | Damian wrote: | | Mari Futanari wrote: | | Damian wrote: | | Way back in day, when I started out as a sprite, I made these. |
Waaaaaaiit, wait wait wait. You were a sprite? |
Actually, I started as a pixel. Then I grew into a sprite, but I wanted to be a sprite that could reproduce, so I became a spriter. As soon as I picked up a harem I became a sprite sheet.
True story. |
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"Death is a sweet fruit that we are brought to taste once in our life, but that is always at our fingertips." -Megu Kakizaki, Rozen Maiden. |
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Sir Gamma I Member


Posts: 1708 Join date: 2010-07-04 Age: 15
 | Subject: Re: [Mario] Metal Mario (Community Expansion) (9% Done) Mon Feb 06, 2012 6:22 pm | |
| | Reiforce wrote: | | You're a pretty respected member here. If you ask, they might give you the Mario sheet if you tell them you're doing this. |
Perhaps. Maybe I could ask Damian. It's easy enough to copy/paste from the animations I get from the archive though.
| Tanner wrote: | Instead of Pit, I think the USpec should work like Meta Knight. Think about it, the Flying Cap was more of a Gliding Cap, really. The Gliding physics are basically the same as the Flying Cap physics. Oh, and will it be the normal kart from 7, the Pipe Frame or his official kart, the B-Dasher?
Other than that, I love this moveset! Can't wait! |
I don't really know anything about 64, so I'll take your word for it. Would it make sense for him to do the whole loop thing? Does he do that in 64? I might just stick with what I have now, unless you can give me further ideas.
| Kiddragon wrote: | The sheet is on the internet, and I think I have it close...
But seems good to me. |
The only sheet I found on the internet is lacking a lot of things. Some of the animations it does have are missing frames. It's overall not very good. I'm sure there's a more official one out there._________________  3DS Friend Code: 3695-0119-1695 My SSF2 Mains (in order, more or less): Black MageWarioDonkey KongSonicYoshiIchigoFox| Kiddragon wrote: | | goddammit you're good with jelly. |
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Tao-Sensei Member


Posts: 1669 Join date: 2011-02-06 Age: 13 Location: Sitting in a Pagoda, eating a bowl of instant noodles with chopsticks.
 | Subject: Re: [Mario] Metal Mario (Community Expansion) (9% Done) Mon Feb 06, 2012 6:31 pm | |
| I like the sound of Tanners idea.
It was more of a "do a high jump and glide" thing in 64. |
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Tanner Member


Posts: 347 Join date: 2011-12-29 Location: Not too long ago, in the far off land of Beaumont, Canada
 | Subject: Re: [Mario] Metal Mario (Community Expansion) (9% Done) Mon Feb 06, 2012 6:39 pm | |
| | Mr. Γ wrote: | I don't really know anything about 64, so I'll take your word for it. Would it make sense for him to do the whole loop thing? Does he do that in 64? I might just stick with what I have now, unless you can give me further ideas.
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Skip to 1:00 for what its like.
As I said, it IS a glide, not a fly. So a flip followed by gliding would be an idea. |
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Damian Member


Posts: 1547 Join date: 2010-09-13 Age: 17 Location: It's mahvel baybee!
 | Subject: Re: [Mario] Metal Mario (Community Expansion) (9% Done) Tue Feb 07, 2012 9:57 am | |
| I'm sorry but this is just... no. No.
All you did was recolour a Mario sheet and the supposedly custom animations look bad. |
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Tanner Member


Posts: 347 Join date: 2011-12-29 Location: Not too long ago, in the far off land of Beaumont, Canada
 | Subject: Re: [Mario] Metal Mario (Community Expansion) (9% Done) Tue Feb 07, 2012 10:21 am | |
| I think its too early to judge. We'll wait for some more custom animations before we make judgements. |
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| | [Mario] Metal Mario (Community Expansion) (9% Done) | |
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