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 My first sprite ever

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Jana
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PostSubject: My first sprite ever   Fri Mar 02 2012, 19:09

My first sprite ever!!!!!




It's me!

I looked at Kiddragon's tutorial. ^-^

----------------------------------------------------------

Second attempt:




Third attempt:



Last edited by Jana on Sat Mar 03 2012, 11:35; edited 2 times in total
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THE_DOCTOR
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PostSubject: Re: My first sprite ever   Fri Mar 02 2012, 19:11

Good job!

Especially for a first sprite.
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PostSubject: Re: My first sprite ever   Fri Mar 02 2012, 19:13

Not bad.
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PostSubject: Re: My first sprite ever   Fri Mar 02 2012, 19:17

Tael wrote:
Not bad.
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PostSubject: Re: My first sprite ever   Fri Mar 02 2012, 19:22

The head is done really well. The only things I think need work are the legs and the posture.
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PostSubject: Re: My first sprite ever   Fri Mar 02 2012, 19:28

So you guys are either blind, or don't know how to be honest.
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Bob Mowzie
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PostSubject: Re: My first sprite ever   Fri Mar 02 2012, 19:34

It's her first sprite. I mean, c'mon?
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PostSubject: Re: My first sprite ever   Fri Mar 02 2012, 19:39

For a first, it is good, but the legs are completely messed up.
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Yuchi
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PostSubject: Re: My first sprite ever   Fri Mar 02 2012, 19:41

I figured that out already.

It would be nicer to be honest and tell her how to fix like, everything in this sprite, rather than lying to her and yourself by saying it's good and not bad.

This is clearly bad and needs fixing everywhere.
I would say how to fix everything but I'm not exactly good at explaining myself.
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PostSubject: Re: My first sprite ever   Fri Mar 02 2012, 19:52

For a first sprite ever, it looks really really nice.

It obviously needs improvement anatomically and structurally, but it looks really good.

Good job.
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PostSubject: Re: My first sprite ever   Fri Mar 02 2012, 19:55

It's a lot better than my first lol. The biggest problems are the legs and shading. The pose for her legs look a bit unnatural, you might want to try referencing another sprite (or even just a picture) to make the legs in more natural positions.

I see you have a bit of shading on the arm, but you need more than that. Try adding an extra shade or 2 to the face, hair, pants, etc. And make sure you have a clear light source. Think of where the light or sun or whatever is shining on this person from, and what highlights and shadows would result from that. Good luck!
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Jana
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PostSubject: Re: My first sprite ever   Fri Mar 02 2012, 20:36

Thanks for the advice! I'm going to practice and get better... hopefully. :3

Second attempt:

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Uoyalz
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PostSubject: Re: My first sprite ever   Fri Mar 02 2012, 21:10

It a little better compared to last time.
The legs and the shoes could use a bit of work. Perhaps too thick?
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Jana
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PostSubject: Re: My first sprite ever   Sat Mar 03 2012, 09:32

Uoyalz wrote:
It a little better compared to last time.
The legs and the shoes could use a bit of work. Perhaps too thick?


Yeah, I'm still practicing. I worked on this last night:

I used another sprite of Death The Kid as a reference and tried to copy it as precisely as I could.
Of course I couldn't find a sprite of just Kid himself. Maka's scythe was covering his left leg so I wasn't sure what to do with it.. it looks kinda messed up. :L
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PostSubject: Re: My first sprite ever   Sat Mar 03 2012, 10:45

Jana wrote:
My first sprite ever!!!!!




It's me!

I looked at Kiddragon's tutorial. ^-^

----------------------------------------------------------

Second attempt:



Well, here we go.
First off, JUS sprites normally don't have colored outlines. (coughspcough*)
1st sprite:
Definetly not bad for a first sprite. But not good.
The skintone is too yellow. Makes you look oriental. The shades are also not good, too vauge and show hardly and actual shading on the skin.
Noodle arm. Stub arm. Our left to right respectivly.
For the noodle arm, make it more defined. Less noodly. And it should be thicker at the shoulder due to the shoulder joints instead of progressivly getting thicker as it gets down.
FOr the stub arm, it looks like part of the arm got cut off on the forearm, getting rid of all the way up to her elbow, and the sleeves make it look like they're folded up. Also, the shoulder sticks out too much. Kind of disturbing, really. Or just it's just a really awkward position.
White of the shirt needs more shading. OR better, I can't really tell at fucking all. The black shading of the shirt is too drastic. Shirt's blacks are always dull, never needing a highligh and such, unless given in the style. So dull it up a bit. Unless it's a jacket. Which is the same thing. Unless it's a leather jacket. Which is still duller. Also, I can't tell if it's a jacket. So fix that, because I see it as a kind of T-shirt with colored sleeves.
Shirt ends abrubtly. Fix that.It's not exactly pained on you or glued to the pants in such a fashion.
The hair doesn't look that bad, in terms of actual outline. I suggest you pixelshift the top of your head around one pixel and fill it in to give it more depth.
Make the little clip or bow or whatever more noticable.
She has a big tush, then it goes to be like 1 pixel thick calves. FIX IT.
Shoes are surprisingly dull. Also. THey seem to come out of fucking nowhere. Make the transition from the pants to shoes more noticable, like maybe add some drag to the jeans and make it look like, uhhh. Jak's sprites. Or ken, or however you call him.
The pants shading is bad. It looks like you put the shades in random places. And random folds near the calfs.
Holy shit. Woah, fuck. Your calf is like bent in half. You know how dangerous that is? YOU COULD FALL AND NOT GET UP. Not without fucking life alert. That's wht bothers me the most. Also because of all the random folds you put in there, which makes me think her leg was like, cut and she decided to shove up the pants in the cuts to stop the bleeding. And damn. her foot. It 's also like- half a shoe or something. Add some depth, sis.
The pose in general is very awkward with her deformed arms and unstable calf, with her half shoe thing that's like, two times smaller than the other. I have a feeling that if you chose a different pose, it probably would've looked better.

2nd sprite
Stub arms unite. Legs on JUS-like sprites should reach to the waist, maybe a teeny it lower. Good job on completely failing to meet that standard. Her arms reach down to her like, upper body. Stubs that are bent at the end. Nice.
Random pixel in hair. It would've looked better without it, like a pimple on a completely flat forehead. Perfect comparison.
I can't really imagine pig tails that are bigger than the size of your head and reach down to your like, bobs or something, but k. Also, one reaches down more than the other.
PILLOWSHADINGHNNGGG
The skin's shades looks better, but she's... orange. Spraytan.
Thighs have no outline. And are apparently sticks.
She must have tall as fuck feet, or just tall as fuck boots. Needs an outline, basically. Or a better one.
SHE HAS NO KNEES.
Hair is below meh. Alsopillowedwithabadoutline
Skirt is wat. Really reflective, with no folds. Should be the opposite.

Alright. I think I'll stop for now. I'll crit Kid later. Just one question: did you use your own colors?
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My first sprite ever

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