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| | A Steampunk RPG game I'm trying to make. | |
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Blue Cat Member


Posts: 1430 Join date: 2010-07-03 Age: 27
 | Subject: A Steampunk RPG game I'm trying to make. Fri Apr 06, 2012 12:15 am | |
| This is something I'm trying to help make and I am collaborating with Dude, Chan, Knighty, Torn, Suli, SK, AEM, Fries, Vii, Proton, Kablam, Suli, Lock, Sabre, SC, Dooks, Tre, and Ryn also never Vader nevernevernever. Coochie is the executive producer he's basically the guy who made this whole thing. We have some of the structure set up and would like to receive some feedback. The name of the game is the Zybourne Clock. This is the story we have so far. | Spoiler: | | | Prelude:
Rough draft. Not for public consumption
PRELUDE
At the end of a long room filled with whispers and handshakes sits a man fondling a small, dark object. The ancient wooden benches along the room's perimeter are full, mostly of women and children, leaving the men to mingle. The man sits firmly offering avoiding eye contact which could be misinterpreted as an offer of his seat. He clutches the object nervously. Through a forrest of arms, legs, and coattails a small child wanders towards the man, drawn by curiousity and free of her unattentive mother's eye.
"What you got there, mister?", queries the girl.
He pauses for a moment, considering plots which might've employed this child as a spy, paid in food, to inquire. Exhausted and drawn to the child's innocence, the walls of secrecy melt for a moment.
"This, my darling, is a device. A device many men and many women have died to see, to understand, and to own. In many ways it is like one of your toys, but a toy for adults. This, darling, is The Zybourne Clock."
Suddenly, barely visible in the dim light, the child's eyes change. The hazelnut brown tones are ungluing into silver, melting into swirls of pearl and mechanical shades. Her body loses its shy posture and rapidly conforms to a rigid, upright stance. Her mouth opens slightly and with programmed precision, she moves her wrist slowly towards her tiny lips.
"Orange Fox to Deitrus. Orange Fox to Deitrus. The Golden Egg has been located. I repeat, we've got it. Over".
Frozen with guilt, the man slowly begins to run through the crowd. The girl screams, "Rape! Rape! He tried to touch me! Help!".
For Dirk McLauren, Wedesnday January 19 2381 has begun very poorly.
Time:
We had all the main logistics points of our projects hammered out and our prototype built, but there was a few more things to
be decided. What would this clock do when it gets back in time besides gather energy? The answer came to me while reading an
article out of a Science magazine that I had picked up about 2 years ago. The article basically summarized how the planet got
to its current point in its evolutionary cycle and where it had started. It compared key points of life over 20 millenia and
now. I sat there in and thought about the article for a good 3 hours. If we could subtely alter the cycle at which the
planet terraforms and speed up human evolution, we could, possibly make humanity advance far past wars in a few millenia's
time. My heart jumped into my throat as I ran through the bay doors to tell my colleagues that I had finally found a safe way
to alter the way the timeline to such a degree as to not rip a hole in time itself.
As I looked around the room, my excitement faded. All of them looked as if they had just became very ill.
"Doctor, you understand if we do this, We will fade from existance as the timeline corrects itself." One of my colleagues
said in the grimest manner I had ever heard him speak before.
I began to turn pale, and dizzy. I quickly found a chair and used the magazine (that I was subsequently still clutching) to
fan myself.
"Well, there must be a way around this. There must be." I said, even though I knew I was lying to myself.
We sat up that night and discuss ideas on how to develope a new one. What we came up with was grim. We theorized that when
you send an object through time, it does not create a new timeline that overrides the current like we had originally thought.
When the object enters the timestream, time begins to correct itself. Let me use this example: Imagine four balls on the edge
of a cliff. Say a direct copy of the ball nearest the cliff is sent to the back of the line of balls and takes the place of
the first ball. The formerly first ball becomes the second, the second becomes the third, and the fourth falls off the cliff.
Time works the same way.
Pension:
[Sylus removes his ear from the door and Turns to Alex]
Sylus: Watch me work.
Alex: You always had a pension for the dramatic.
[Sylus slips on what looks like a brass knuckle, and lunges for the door. Right as his knuckle is about to connect a blue
light shoots out of it, distegrating the door]
Alex: Come on, haven't you ever heard of stealth? Sylus: Nope.
[Sylus takes off his knuckle, slicks his hair back and enters the room. |
These are a few maps of the area: Basic Town map
 Most of the story is here
 World map

We haven't developed much of the gameplay but we have a mood system | Spoiler: | | | This is how character moods are to be determined.
Okay, now that we have that down, there is another thing that I should point out. Some enemies will have immunities to certain moods during points in the battle. Look at the battle flow chart. You see where you used moodskills, and where he attacked you, where you attacked him, and now where he is about to use the Moodskill rage and during the turn he will be immune to the emotion anger.
That means that Sylus's strenghtMAX skill will be negated and his attack rating will return back to normal for this turn, but the negative effect of the skill will remain on him, so it is best to defend to make up for lost defense points on this turn. Okay, so the battle menu opens, select defense please! On to Alex! She is unaffected by the anger immunity because she is tense! So you can attack with her! Good! Next few things I want to cover. The change mood command will change the selected characters mood at random. It can only be used once in battle. You can also use an item to change a characters mood by using an item or by seeing a Psychologist. Okay, Ill let you do the rest! Look forward to our next and final installment of tutorials, Timesynch!
Oh yeah one more thing.
Anger <---> Hurt
Tense <---> Nervous
Happy <---> Sad |
We have a concept art of the main character:

That's all for now, we plan to finish in a year and feedback would be really helpful.
Last edited by Shazby on Sat Apr 07, 2012 12:41 pm; edited 1 time in total |
|  | | Futaraptor Member


Posts: 2325 Join date: 2010-09-29 Age: 19 Location: Coming in through the back door
 | Subject: Re: A Steampunk RPG game I'm trying to make. Fri Apr 06, 2012 7:24 am | |
| This is so amazing, I've already made fan art.  _________________  | aldroim wrote: | | allrigth soo can anyone give sugestion to i make an characters? |
|
|  | | Suli Administrator


Posts: 383 Join date: 2010-07-01 Age: 20 Location: Fucking free, man.
 | Subject: Re: A Steampunk RPG game I'm trying to make. Fri Apr 06, 2012 9:48 am | |
| ...I don't remember this at all. Did I really volunteer? _________________ Doing shit and it'll come up soon enough.
|
|  | | The Man Who Laughs Member


Posts: 731 Join date: 2011-10-16 Age: 19
 | Subject: Re: A Steampunk RPG game I'm trying to make. Fri Apr 06, 2012 10:07 am | |
| | Suli wrote: | | ...I don't remember this at all. Did I really volunteer? |
You must have since you were mentioned twice. Either you volunteered really hard, or he made a mistake twice... |
|  | | Futaraptor Member


Posts: 2325 Join date: 2010-09-29 Age: 19 Location: Coming in through the back door
 | Subject: Re: A Steampunk RPG game I'm trying to make. Fri Apr 06, 2012 11:08 am | |
| I had the bestest idea ever the main character should be called Johnny Five Aces _________________  | aldroim wrote: | | allrigth soo can anyone give sugestion to i make an characters? |
|
|  | | Blue Cat Member


Posts: 1430 Join date: 2010-07-03 Age: 27
 | Subject: Re: A Steampunk RPG game I'm trying to make. Fri Apr 06, 2012 2:23 pm | |
| | Chick In A Box wrote: | I had the bestest idea ever the main character should be called Johnny Five Aces |
See this is what we need, brilliant Raptor fucking brilliant.
| Riddle_Me_This wrote: | | You must have since you were mentioned twice. Either you volunteered really hard, or he made a mistake twice... |
First one. |
|  | | Tao-Sensei Member


Posts: 977 Join date: 2011-02-06 Age: 14 Location: Not Canada, if that's what you think.
 | Subject: Re: A Steampunk RPG game I'm trying to make. Fri Apr 06, 2012 3:04 pm | |
| So is this topic just for art and stuff?
Because if it isn't, this should be in VG discussion...Or Other Town, since this isn't a game being made by a company. I don't know, you decide.
I don't exactly get how this mood system works yet, but good job on the rest of the stuff. |
|  | | Knightmare Member


Posts: 95 Join date: 2010-07-23 Age: 18 Location: H
 | Subject: Re: A Steampunk RPG game I'm trying to make. Fri Apr 06, 2012 6:22 pm | |
| Our development team is really working hard on this. Thought I'd whet your appetites a bit, here's part of the script for a scene we're working on.
We had all the main logistics points of our projects hammered out and our prototype built, but there was a few more things to be decided. What would this clock do when it gets back in time besides gather energy? The answer came to me while reading an article out of a Science magazine that I had picked up about 2 years ago. The article basically summarized how the planet got to its current point in its evolutionary cycle and where it had started. It compared key points of life over 20 millenia and now. I sat there in and thought about the article for a good 3 hours. If we could subtely alter the cycle at which the planet terraforms and speed up human evolution, we could, possibly make humanity advance far past wars in a few millenia's time. My heart jumped into my throat as I ran through the bay doors to tell my colleagues that I had finally found a safe way to alter the way the timeline to such a degree as to not rip a hole in time itself. As I looked around the room, my excitement faded. All of them looked as if they had just became very ill. "Doctor, you understand if we do this, We will fade from existance as the timeline corrects itself." One of my colleagues said in the grimest manner I had ever heard him speak before. I began to turn pale, and dizzy. I quickly found a chair and used the magazine (that I was subsequently still clutching) to fan myself. "Well, there must be a way around this. There must be." I said, even though I knew I was lying to myself. We sat up that night and discuss ideas on how to develope a new one. What we came up with was grim. We theorized that when you send an object through time, it does not create a new timeline that overrides the current like we had originally thought. When the object enters the timestream, time begins to correct itself. Let me use this example: Imagine four balls on the edge of a cliff. Say a direct copy of the ball nearest the cliff is sent to the back of the line of balls and takes the place of the first ball. The formerly first ball becomes the second, the second becomes the third, and the fourth falls off the cliff. Time works the same way. |
|  | | Blue Cat Member


Posts: 1430 Join date: 2010-07-03 Age: 27
 | Subject: Re: A Steampunk RPG game I'm trying to make. Fri Apr 06, 2012 7:04 pm | |
| Some more concept art, we really like the Johnny Five Aces thing  This one is made by Chan, he suggested we created certain modes that Johnny can go in:  Thinking calling it Gandhi mode | Tao-Sensei wrote: | | So is this topic just for art and stuff? |
The same way a video can be interpreted as art, video games can be art as well. This is purely an interactive story like MGS 4. |
|  | | Suli Administrator


Posts: 383 Join date: 2010-07-01 Age: 20 Location: Fucking free, man.
 | Subject: Re: A Steampunk RPG game I'm trying to make. Fri Apr 06, 2012 8:30 pm | |
| | Shazby wrote: |
| Riddle_Me_This wrote: | | You must have since you were mentioned twice. Either you volunteered really hard, or he made a mistake twice... |
First one. |
...Except I didn't? I would remember something like this. Exactly -what- did I volunteer really hard to do? _________________ Doing shit and it'll come up soon enough.
|
|  | | Blue Cat Member


Posts: 1430 Join date: 2010-07-03 Age: 27
 | Subject: Re: A Steampunk RPG game I'm trying to make. Fri Apr 06, 2012 9:14 pm | |
| | Suli wrote: | | ...Except I didn't? I would remember something like this. Exactly -what- did I volunteer really hard to do? |
This wouldn't be the first time, you have to stop slacking on the character designs. |
|  | | Reix Member


Posts: 3057 Join date: 2010-09-12 Location: First Sphere of the Angelic Heirarchy
 | Subject: Re: A Steampunk RPG game I'm trying to make. Fri Apr 06, 2012 9:19 pm | |
| That's an Asura. Don't make it Ghandi Mode. |
|  | | Suli Administrator


Posts: 383 Join date: 2010-07-01 Age: 20 Location: Fucking free, man.
 | Subject: Re: A Steampunk RPG game I'm trying to make. Sat Apr 07, 2012 1:07 am | |
| | Shazby wrote: | | Suli wrote: | | ...Except I didn't? I would remember something like this. Exactly -what- did I volunteer really hard to do? |
This wouldn't be the first time, you have to stop slacking on the character designs. |
Don't know what the fuck you're talking about. _________________ Doing shit and it'll come up soon enough.
|
|  | | rin Member


Posts: 323 Join date: 2010-07-01 Age: 18 Location: dead.
 | Subject: Re: A Steampunk RPG game I'm trying to make. Sat Apr 07, 2012 4:55 am | |
| Don't forget to credit me for the whole "flippin' the five ace finger" part. I swear, that's the best idea I've ever come up with. |
|  | | Luke Member

Posts: 1156 Join date: 2011-10-31 Age: 18 Location: Germany
 | Subject: Re: A Steampunk RPG game I'm trying to make. Sat Apr 07, 2012 7:25 am | |
| | Suli wrote: | | Shazby wrote: | | Suli wrote: | | ...Except I didn't? I would remember something like this. Exactly -what- did I volunteer really hard to do? |
This wouldn't be the first time, you have to stop slacking on the character designs. |
Don't know what the fuck you're talking about. |
Pssst. Suli.
You remember, that game you're making with all the oldfags?
*wink wink* |
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