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 hes back nes simon belmont

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8bit
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PostSubject: hes back nes simon belmont   Mon Aug 23, 2010 9:05 am

Entrance-
Stance-
Walk-
Run-
Turn Around-
Jump-
Double jump-
Back jump-
Back double jump-
Falling-
Land-
Basic combo:

Neutral Special:

Air:

Side Special:

Air:

Up Special:

Air:

Down Special:

Air:

Forward Smash
Smash-
Up Smash
Smash-
Down Smash
Smash-
Neutral air-
Up air-
Forward air-
Back air-
Down air-
Aeriel Lands-
Crouch-
Down tilt-
Up tilt-
Forward tilt-
Dash attack-
Grab miss- slow but it fits
Grab-
Pummel-
Foward throw-
Up throw-
Back throw-
Down throw-
Final Smash-
Guard-
Back Roll-
Forward Roll-
Sidestep-
Air dodge-
Tech-
Wall-Tech-
Wall-Jump-
Shield Break (Dizzy)-
Sleep-
Wake up-
Hurt 1 (Hit)-
Hurt 2 (Sent Flying)-
Hurt 3 (Dead)-
Hurt 4 (Getting back up)-
Get-up attack-
Edge lean-
Hang-
Ledge attack-
Ledge roll-
Assist trophy-
Hammer-
Item Swing-
Fire Flower Hold-
Walk While Using Item-
Item Shoot-
Item toss-
Forward:
Up:
Down:
Back:
Hold heavy object-
Walk w/heavy object-
H.O Throw-
Forward:
Up:
Down:
Wall-Hit-
Climb ladder-
Ride down ladder-
Crawl-
Swim-
Drown-
G&W Ball-
Super Spicy Curry-
Electric Hit-
Up Taunt-
Side Taunt-
Down Taunt-
Win-
Lose/clap-
Revival Platform-
Misc.


Attacks and Sound Effects
Win Theme





Selection Box


Last edited by 8bit on Sat Aug 28, 2010 12:02 pm; edited 2 times in total
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NOTnoobiereborn!!
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PostSubject: Re: hes back nes simon belmont   Mon Aug 23, 2010 9:10 am

I think the run is a bit shaky.
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8bit
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PostSubject: Re: hes back nes simon belmont   Mon Aug 23, 2010 9:21 am

lol sorry I'll fix it its my old animation from the old forum I finished it so Im making the technical animation now.
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NOTnoobiereborn!!
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PostSubject: Re: hes back nes simon belmont   Mon Aug 23, 2010 9:27 am

Oh ok. Other than that, nice work.
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PostSubject: Re: hes back nes simon belmont   Mon Aug 23, 2010 9:36 am

Does the down special ignore all rules of gravity? I'm pretty sure nothing falls like that.

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PostSubject: Re: hes back nes simon belmont   Mon Aug 23, 2010 3:02 pm

cool stuff man.
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PostSubject: Re: hes back nes simon belmont   Mon Aug 23, 2010 3:03 pm

its slow because it does critical damage
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PostSubject: Re: hes back nes simon belmont   Fri Aug 27, 2010 8:56 am

update*
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PostSubject: Re: hes back nes simon belmont   Sat Aug 28, 2010 9:34 pm

That moveset seriously disturbs me, why he attacks with a leashed dog?, and does the lack of sprite variety led you to use enemies as attacks?
Well, this is going to need customizing to make it a good expansion, since is NES you're working with it might not be hard to do some editings and remodelation.

Since it's a castlevania character you may try also adding other characteristic weapons from the belmont clan, like knives, axes, holy water,.. You could add some, maybe a trevor sprite has them.

I'm almost sure you're not making this a good expansion until you..."expand it" to more elements featured on the game series.

Also the leg shrinking on the idle, fix that, it looks like you cut parts of the sprite's leg and repasted them to make an illusion of movement, it's terribly edited, you could've added arm movement as well.

Ending with the critique, did you do those modifications on the sprite?.
:edit: oh, you already added the subweapons, sorry...

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Last edited by zilch on Sat Aug 28, 2010 9:37 pm; edited 1 time in total
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PostSubject: Re: hes back nes simon belmont   Sat Aug 28, 2010 9:35 pm

D'aww,

I was hoping this was a Zilch Expansion Topic.
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PostSubject: Re: hes back nes simon belmont   Sat Aug 28, 2010 9:48 pm

Chaosvii7 wrote:
D'aww,

I was hoping this was a Zilch Expansion Topic.
-.-"

i apologize, but worry not, in half a month i may be on business again.

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